My 2D game runs great on Android, but is running poorly on iOS. The sprites are distored and some aspects are running very slow.
I have profiler running on my MAC / iPod but I'm not sure what to look for. There is obviously a lot of information there. Everything ran great on Android first time around so haven't spend much time in profiler.
**Question:
What are some key stats that i should watch for in profiler. What would be considered too high for things like draw calls or memory usage? What other stats could be pointing to my issue?**
Thanks
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