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'Done' button missing | Video Playback iOS 9.2

Hey there, since upgrading to iOS 9.2 the videos being played with: -- Handheld.PlayFullScreenMovie(url, Color.black, FullScreenMovieControlMode.Full); do not show a 'done' button anymore to stop the...

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Business simulation in Unity

Hey guys, I want to create a business simulation / planning game with a Unity frontend. It will run on iOS, and should allow multiple players and rudimentary AI (for testing and demo purposes) to play...

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Please Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and...

I've baked my lightmaps and I can see them in the scene in the as shown in the pic below![alt text][1] But after I create asset bundles for IOS and Android this is what i get on the device ![alt...

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Unity.Purchasing, iOS IAPs

I'm trying to use the new IAP functionalities provided by Unity. I've managed so far that the basic implementation is there, and in editor the whole loop works. The problem is that the prices don't get...

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Getting NaN on iOS when using animation.

I use an Animator on a GameObject hierarchy with a clip animating the rotation of a child. Everything is fine in the editor (5.3.0.f4). On iOS the animation generates NaN for rotation and scale of that...

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[App Android/Ios/Windows Phone] phone's volume

Hi ! Have a question. With Unity, it's possible to obtain the phone's volume ? Or can we trigger an event when the phone's physical volume button was pressed please ? Thank's for your answer :D

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iOS version is 10 times larger than android game

My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....

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Display Manager Null Exception on iOS build

Can't find what caused this, maybe somebody knows ? Unity 5.2.2.p3, Xcode 6.4, Mac OS El Capitan 10.11.2, iPad 3 iOS 8.1.3 I have Bad Access Error in this line of DisplayManager.mm : -...

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Take Audio in from Mic but not play it out over speakers iOS

GetComponent().clip = Microphone.Start(selectedDevice, true, 1, maxFreq);//Starts recording while (!(Microphone.GetPosition(selectedDevice) > 0)) { } // Wait until the recording has started...

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PersistentData erased with iOs update

Hi, I store a file to save data of my game in Application.persistentdataPath. This morning I've pushed an update on iOs and it seems that all saves are erased with this update. I can't understand why...

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Could not connect to debugger on iPhone

Hello! My MonoDevelop-Unity can't attach to my game running on an iPhone. I've searched around and tried various things, but to no help. I'll give as much information about this as possible: - I'm...

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Weird iOS Light Rendering

Does anyone know what causes this? I thought perhaps it was my rendering path (switched from Forward to Deferred). There are two Directional Lights in the scene. On all my iDevices it renders as I want...

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IL2CPP app freezing on iOS 9.1/9.2 (Unity 4.6.9p2, 4.7.0)

Hi. I'm developing on Unity3d pro 4.6.9f1, 4.6.9p2, 4.7.0 When I checked backend scripts using by 'IL2CPP'. app freezing with GC_LOCK when call the 'LoadLevel'. i don't know why. cause. it is well...

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tilt controls speed up

its probably an easy question but i need to make this code run so the tilt controls make my object move faster , probably like 3x faster public class playertilt : MonoBehaviour { int speed = 5;...

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3dtouch vibrate (single click)

How do you simulate the single vibrate click that happens for a native 3d touch app?

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System.IO.File get file created in iOS documents directory

I have an iOS native plugin that saves a file to the application documents directory. Upon successful completion of saving the file, I make a callback to unity with the filepath and check to see if the...

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Undefined Symbol for Architecture i386 “_CloseZStream”, “_CreateZStream” etc

I have build the Unity project on my mac and it opens in XCode, it tries to build it straight away. Then it tells me it fails with 201 errors all linker errors. Error is: Undefined symbols for...

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About Implemented host name resolution with IPv6 in Unity 4.6.9 release-notes.

Hi, Unity team. I have question about release-notes of unity-4.6.9. It is "Implemented host name resolution with IPv6". but, When I use "HttpWebRequest" on iOS9 device(Unity 4.6.9 build), I found the...

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Recording audio and video to stock it into a local file

Hello, I'm trying to do an Iphone app which records audio and video (in several cutscenes) of my Unity scene then saves it into a local file. I'm browsing google, but I don't find everything that...

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Move iOS Notification Center tab for landscape orientation restricted app in...

I have a similar issue to the one in [this question][1]. The answer there doesn't apply to Unity 5 apparently because it doesn't work. In fact, there is no IPhone_View.mm file created in the build. To...

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