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IL2CPP app freezing on iOS 9.1/9.2 (Unity 4.6.9p2, 4.7.0)

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Hi. I'm developing on Unity3d pro 4.6.9f1, 4.6.9p2, 4.7.0 When I checked backend scripts using by 'IL2CPP'. app freezing with GC_LOCK when call the 'LoadLevel'. i don't know why. cause. it is well running before. and it is strange. that when i choose backend scripts 'mono 2.x' it run well on device. no freeze ! my application called 'Application.LoadLevel' in coroutine method. My Testing iOS Version is 9.1,9.2. below is my log. after that log it is freezing. and, when i debug stack. that show me . 'GC_LOCK' last trace of stack. ============================================================ LOG ============================================================ 2015-12-18 21:37:45.253 loadevtest[1793:694646] -> registered mono modules 0x101405dd0 -> applicationDidFinishLaunching() -> applicationDidBecomeActive() Requesting Resolution: 1334x750 Init: screen size 1334x750 Initializing Metal device caps Initialize engine version: 4.7.0f1 (9c73fd3cda99) UnloadTime: 6.725333 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 1131. Total: 15.516417 ms (FindLiveObjects: 0.092416 ms CreateObjectMapping: 0.133583 ms MarkObjects: 0.916791 ms DeleteObjects: 14.206583 ms) UnloadTime: 32.123333 ms ============================================================================================================================== I need your help as soon as possible u can... thanks.

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