Does anyone know what causes this? I thought perhaps it was my rendering path (switched from Forward to Deferred). There are two Directional Lights in the scene. On all my iDevices it renders as I want (including in the Unity Editor). However, with my iPhone 6+, I get this weird rendering of the directional lights (as per the image below).
Any thoughts would be helpful!
![alt text][1]
[1]: /storage/temp/60273-ioslighting.png
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