Hello!
My MonoDevelop-Unity can't attach to my game running on an iPhone. I've searched around and tried various things, but to no help. I'll give as much information about this as possible:
- I'm running Unity 5.2.2f1
- The application runs well on Windows, Osx and Android
- I build the application in Run in Xcode as Debug, with development build and script debuggning enabled.
- I compile the project in Xcode and launch it directly from Xcode on an iPhone 4s.
- I can attach the profiler without a problem
- I get console output in Xcode
- The mac and the iPhone are connected to the same WiFi network
- I can see the iphone in the "attach to device list", but after choosing it i get the "Could not..." message after a second or so.
If there's any other information that you think could help, please ask and i'll provide it.
- the iphone is running on iOS 7.1.2
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