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Could not connect to debugger on iPhone

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Hello! My MonoDevelop-Unity can't attach to my game running on an iPhone. I've searched around and tried various things, but to no help. I'll give as much information about this as possible: - I'm running Unity 5.2.2f1 - The application runs well on Windows, Osx and Android - I build the application in Run in Xcode as Debug, with development build and script debuggning enabled. - I compile the project in Xcode and launch it directly from Xcode on an iPhone 4s. - I can attach the profiler without a problem - I get console output in Xcode - The mac and the iPhone are connected to the same WiFi network - I can see the iphone in the "attach to device list", but after choosing it i get the "Could not..." message after a second or so. If there's any other information that you think could help, please ask and i'll provide it. - the iphone is running on iOS 7.1.2

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