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Display Manager Null Exception on iOS build

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Can't find what caused this, maybe somebody knows ? Unity 5.2.2.p3, Xcode 6.4, Mac OS El Capitan 10.11.2, iPad 3 iOS 8.1.3 I have Bad Access Error in this line of DisplayManager.mm : - (BOOL)displayAvailable:(UIScreen*)targetScreen; { return self[targetScreen] != nil; } Because of NIL in the argument. It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.

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