Screen orientation screwed by iOS sharing
The app has portrait as default orientation. Using the app, nothing goes wrong and rotating the device does not affect the GUI and others. Using AirDrop when sharing we first get the sharing window...
View ArticleLow-level native plugin interface can not work on mobile
Does anyone tested the low-level native plugin unity sample? I tested it on Android & iOS, For Android, just came out a rotating triangle, not colorful; For iOS, crushed and the triangle,s position...
View ArticleIpad bluetooth keyboard as input
Is it possible to get the input of a bluetooth keyboard on an ipad outside of the onscreen keyboard functionality (for example left and right arrows to move a character)? From googling it seems that...
View ArticleHow big games push their content on first launch after Game installation ?
Hi, I might be asking a very obvious question, However I've seen several games e.g. 'SpongeBob Moves In By Nickelodeon' which takes a long time to download contents from their servers. I'm not sure if...
View ArticleCommand Line Arguments To Create PVRTC Using PVRTexTool
Does anyone know the command line arguments for creating PVRTC textures? I've been trying to manually convert a few to have Unity load them in via 'Texture2D.LoadRawTextureData' but haven't had any...
View ArticleUsing the IOS Keyboard
Hello everyone. I know this is a very basic question, and I don't mean to have you guys write code for me, but I cannot figure out how the IOS keyboards work. In all the tutorials and articles in the...
View ArticleLow memory crash on IOS when changing orientation
Hi ! I've made a Unity IOS app. There are 2 scenes into it : - The starting one is a very simple menu with 5-10 textures displayed with the legacy GUI. - The second scene displays a building in a city....
View ArticleiOS Build on Unity failing
![alt text][1] I'm trying to build my app to iOS through Xcode, but it never works. I checked the folder the Xcode project was supposed to be in and theres nothing at all, just an empty folder. I would...
View ArticleUnity Event Trigger iOS
Greetings, I have a scene with a camera that has a physics2DRaycaster, a sprite with a box collider and event trigger aswell as an event system. In the event trigger I have an OnPointerClick() event....
View ArticleHow to launch paid iOS game?
I want to launch my game paid version not for free in market. Basically I am aware with free application publishing in iOS but for paid application is first time for me. So what change I have to do in...
View ArticleChanging a GUITEXTURE
Hello! I am trying to toggle between two textures in a mobile game, one a checkmark and one transparent. My code is: using UnityEngine; using System.Collections; public class toggleCheck :...
View ArticleAdmob on iOS and Android. Interstitial ads are showing but events are not...
When I tested demo scene from the admob plugin for unity in empty project - the interstitial ads were showing and events were fired well. But when I am trying to integrate the plugin with my game - the...
View ArticleUnity 5.1.2f1 (Latest) - Enabling Metal Rendering Engine in iOS Build
This is a fairly straight-forward question, and due to that I can't find any topics concerning the matter on Google or like-wise. How do you enable/select Metal as your rendering engine when compiling...
View ArticleRenderTexture runtime error on app load on iOS
Getting this error in XCode, the app is hung up on the (Unity) Splash Screen. Requesting Resolution: 640x1136 Renderer: Apple A7 GPU Vendor: Apple Inc. Version: OpenGL ES 2.0 Apple A7 GPU - 53.13 GLES:...
View ArticleGetting AppStore login email in iOS
Hello there, I am building a mobile multiplayer turn based game with my own database for the players. Basically what I want is when a player click on "Play as Guest" button the game to create a new...
View ArticlePosting on Facebook from Facebook's application for IOS. How?
Hello. I make **posting to Facebook for IOS**. There is a script that which opens Safari. using UnityEngine; using System.Collections; public class facebookScript: MonoBehaviour { const string AppId =...
View ArticleHow can I prevent Water4 on iOS lagging more/degrading over time?
Hello, I’ve been playing around with water4 on an iPad Air2 using Unity 5.1.2p1 and I’m really not having much luck. Adding it to a blank iOS project I get the following result:...
View ArticleIf Grounded
Hello everybody! I want to make a jumping function, and I can jump, but I am writing an if grounded variable. My code so far is: using UnityEngine; using System.Collections; public class jumpAfterTest...
View ArticleiOS.RemoteNotification userInfo empty
Hi Guys I am having trouble reading the data passed by a remote notification. It should be simple, and the steps seem clear, but the dictionary is empty. userInfo.count returns 0. trying to loop...
View ArticleIOS GUI slider
I am making a game for ios, and I need a value slider. The built in gui slider does not work on the unity remote with touch. I am in ios build for unity. How do I configure it for touch? Or, how would...
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