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Automating iOS build/archive

Is it possible to automate the iOS build process to make it a one-click process? Here's what I do for every build, and it requires me sitting around for half an hour to wait to press a confirm button:...

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How to add Unity iOS project into existing Swift project

Hi All, I have tried solutions from several forums to integrate the Unity ios export project with my existing native iOS project written in Swift. I could not achieve this. Is there a support where we...

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Load and save file. IOS problem

Hey, I want to migrate my Unity game into IOS system, but I have a problem with load and save file.This is simple file with player high score. It work fine for the android but crash on the IOS. This is...

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Application.LoadLevel(); Changes lighting

Hello. I am making an ios game, and I tried to create a script that changes scenes. It does, but, when it changes the screen, It deletes the light, even though I do have one in my build. Basically, I...

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Google Play Game Services Not working correctly

Hello everyone, I have attempted to implement the Google Play Game Services to my Unity game, "Pixel Bob!" which is on the Apple App Store and the Google Play Store. I followed the Google Play Services...

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Changing Unity Ads Gui Texture

Hello everyone!I just implemented unity ads into my IOS game. It works, so far, but I cannot figure out how to implement a different if statement. Instead of using The standard unity gui ( the...

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Interlocked methods crashing with IL2CPP

Hey, I currently work on getting our project ready for IL2CPP. So far everything compiles but during runtime all calls of static Interlocked methods crash. Here are some C# examples: // we get some...

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Admob IOS, destroy the banner. [REAL NEED HELP]

**There is a problem that took me 3 days. Be kind and help me please.** Use the official plugin admob for ios - https://github.com/googleads/googleads-mobile-plugins Let down the proper script is an...

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iOS Cardboard app, not honoring VRToggle.isVREnabled = false;

Any ideas on this? We have an app that lets you pick cardboard or full screen as a user selection. It works perfect on Android but is always split view (Cardboard) on iOS. Debugged into the code and it...

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iOS Unity with Cardboard not accepting VRToggle.isVREnabled = false;

We have a mobile app for cardboard and MobileMovieTexture that presents UI for the user to pick from cardboard or fullscreen. It works fine on Android. on iOS it only plays in cardboard split view. Any...

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App Preview Video Creation for all iOS devices

I want to attach app preview for all supported devices in iOS. So I have created video using Quick Time Player. I have exported different quality video through following way : ![alt text][1] But these...

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Unity 5.1.2f1 Mac Fails iOS build

I'm trying to build an update to my existing Unity 5 game, which obviously needs to use IL2CPP to submit to the iOS store. On building and launching in XCode 6.4 I'm getting an error from cstring:...

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Changing view based on device

Hi Unitarians! I've got a pretty classic problem for app makers, but its not often seen by game developers. My issue is to detect and respond to if the user is using a tablet or a phone for their...

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Building for iOS, Unity 5 - without Developer Account

Hi there, I came across this piece of information: http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html What I gathered from there (and elsewhere) is...

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Masking works fine on newer iPhone with newer iOS, but not on older iPhone...

On an iPhone 6 and also iPhone 5 with iOS 8, masking works as expected. On an iPhone 4 with iOS 7.1, masking does not work at all as if it was not even applied. I have masks on ScrollRects and all of...

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How would I use the IOS alerts system? (Not sure what the official name is)

I basically am trying to use the system which allows you to send an alert to the users apple device, for example, if you are trying to purchase something in a shop, how would I make it so if they dont...

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How to download asset bundles and storing it locally in ios

I am doing a project that has a lot of assets to be downloaded at run time, So I am using asset bundles and storing them in the server. Now, I want to download these asset bundles and store it locally...

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Accept self-signed certificate using WWW

We are building an iOS app via Unity. We have a login system that communicates with the client server through the use of the WWW: var headers = new Hashtable(); var url = _rootURL +...

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Can I use unity as a portable editor by copying it from my windows computer...

I'm trying to make games for Iphones but I cant do that on my windows computer. I have Mac in college, I'm trying to work on it while i'm in college. Would there be any problem? with the license. Or...

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Massive memory usage on iOS device with a simple game

Ive developed a simple game with unity which has an airplane (https://www.assetstore.unity3d.com/en/#!/content/28663) with bolts coming out of it to represent some firing. Ive added a simple nebula...

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