Automating iOS build/archive
Is it possible to automate the iOS build process to make it a one-click process? Here's what I do for every build, and it requires me sitting around for half an hour to wait to press a confirm button:...
View ArticleHow to add Unity iOS project into existing Swift project
Hi All, I have tried solutions from several forums to integrate the Unity ios export project with my existing native iOS project written in Swift. I could not achieve this. Is there a support where we...
View ArticleLoad and save file. IOS problem
Hey, I want to migrate my Unity game into IOS system, but I have a problem with load and save file.This is simple file with player high score. It work fine for the android but crash on the IOS. This is...
View ArticleApplication.LoadLevel(); Changes lighting
Hello. I am making an ios game, and I tried to create a script that changes scenes. It does, but, when it changes the screen, It deletes the light, even though I do have one in my build. Basically, I...
View ArticleGoogle Play Game Services Not working correctly
Hello everyone, I have attempted to implement the Google Play Game Services to my Unity game, "Pixel Bob!" which is on the Apple App Store and the Google Play Store. I followed the Google Play Services...
View ArticleChanging Unity Ads Gui Texture
Hello everyone!I just implemented unity ads into my IOS game. It works, so far, but I cannot figure out how to implement a different if statement. Instead of using The standard unity gui ( the...
View ArticleInterlocked methods crashing with IL2CPP
Hey, I currently work on getting our project ready for IL2CPP. So far everything compiles but during runtime all calls of static Interlocked methods crash. Here are some C# examples: // we get some...
View ArticleAdmob IOS, destroy the banner. [REAL NEED HELP]
**There is a problem that took me 3 days. Be kind and help me please.** Use the official plugin admob for ios - https://github.com/googleads/googleads-mobile-plugins Let down the proper script is an...
View ArticleiOS Cardboard app, not honoring VRToggle.isVREnabled = false;
Any ideas on this? We have an app that lets you pick cardboard or full screen as a user selection. It works perfect on Android but is always split view (Cardboard) on iOS. Debugged into the code and it...
View ArticleiOS Unity with Cardboard not accepting VRToggle.isVREnabled = false;
We have a mobile app for cardboard and MobileMovieTexture that presents UI for the user to pick from cardboard or fullscreen. It works fine on Android. on iOS it only plays in cardboard split view. Any...
View ArticleApp Preview Video Creation for all iOS devices
I want to attach app preview for all supported devices in iOS. So I have created video using Quick Time Player. I have exported different quality video through following way : ![alt text][1] But these...
View ArticleUnity 5.1.2f1 Mac Fails iOS build
I'm trying to build an update to my existing Unity 5 game, which obviously needs to use IL2CPP to submit to the iOS store. On building and launching in XCode 6.4 I'm getting an error from cstring:...
View ArticleChanging view based on device
Hi Unitarians! I've got a pretty classic problem for app makers, but its not often seen by game developers. My issue is to detect and respond to if the user is using a tablet or a phone for their...
View ArticleBuilding for iOS, Unity 5 - without Developer Account
Hi there, I came across this piece of information: http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html What I gathered from there (and elsewhere) is...
View ArticleMasking works fine on newer iPhone with newer iOS, but not on older iPhone...
On an iPhone 6 and also iPhone 5 with iOS 8, masking works as expected. On an iPhone 4 with iOS 7.1, masking does not work at all as if it was not even applied. I have masks on ScrollRects and all of...
View ArticleHow would I use the IOS alerts system? (Not sure what the official name is)
I basically am trying to use the system which allows you to send an alert to the users apple device, for example, if you are trying to purchase something in a shop, how would I make it so if they dont...
View ArticleHow to download asset bundles and storing it locally in ios
I am doing a project that has a lot of assets to be downloaded at run time, So I am using asset bundles and storing them in the server. Now, I want to download these asset bundles and store it locally...
View ArticleAccept self-signed certificate using WWW
We are building an iOS app via Unity. We have a login system that communicates with the client server through the use of the WWW: var headers = new Hashtable(); var url = _rootURL +...
View ArticleCan I use unity as a portable editor by copying it from my windows computer...
I'm trying to make games for Iphones but I cant do that on my windows computer. I have Mac in college, I'm trying to work on it while i'm in college. Would there be any problem? with the license. Or...
View ArticleMassive memory usage on iOS device with a simple game
Ive developed a simple game with unity which has an airplane (https://www.assetstore.unity3d.com/en/#!/content/28663) with bolts coming out of it to represent some firing. Ive added a simple nebula...
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