Serializing to disk sometimes fails on Android, but on iOS works fine
I'm using binary formatter and writing to disk to save my game state. On iOS this works perfectly, no issues at all. On Android on the other hand this fails. The progress is lost, two variables are...
View ArticleOnline Maps on IOs
Hey guys, I want to use online maps on iOS with GPS and I have a few questions that I couldn't find a clear answer. Can I use google maps on iOS if google maps application is not installed? Which do...
View ArticleQuestion reguarding testing my IOS build in Xcode
I built out my app in Unity, brought my project to a mac and opened the Xcode file. It loaded fine but when I plugged in my IOS device to the mac, and presses the run button, it said device not...
View ArticleU3DXT Game Center Interface
Hello, I'm using the U3DXT plugin to add Game Center functionality to my game. However, I seem to be having a bit of trouble with the game center interface. I'm able to show it using...
View ArticleChartboost issue on iOS when suspending, app not responding
Using Unity 5, compiling for iOS. When Chartboost interstitial is showing, if we press Home (suspend the app) and then return, the interstitial hides but keeps the input focus, making the app not...
View ArticleiOS MP3 Player with iOS Control Center / Background Music
I want to create a MP3 Player app for Android and iOS. I figured out, that when Unity is put in the background a sound from an AudioSoure stops playing (which isn't that much of a suprise). Since I...
View ArticleError in assemblies while building Unity iOS project
Hi all, when I try to build my Unity's iOS project, I start to get a lot of errors in assemblies. Any idea how to solve this? Thanks in advance. Here's a screencap of what I'm talking about....
View ArticleUsing IOS keyboard
Hello everyone, I am a c# developer, and I was wondering how to pull up the keyboard in IOS. All things that I look at do not work, no matter which source I turn to, it fails to work. I have been doing...
View ArticleHow to tell if an int is even
I am using playerprefs to check toggle input for an options menu. I want to tell if an int is even or odd. How would I do that? My script is: using System.Collections; public class test1 :...
View ArticleCode works in unity but throws errors in iOS.
I've got this code, which works perfectly fine in Unity Editor on Mac. It's speech recognition (STT) with a plugin from AT&T which apparently is suppose to work with iOS and android. // Use this...
View ArticleIOS: chSystemInfo.deviceUniqueIdentifieranges when app UPDATE
We have a very unpleasant problem on IOS: SystemInfo.deviceUniqueIdentifier changes when we publish new version (forcing app to update). About 2-5% of users fails to login after update becouse they has...
View ArticleGetting a crash on iOS Metal devices but not on equivalent iOS non-metal...
My game is crashing on iOS devices utilizing Metal rendering with the following error string: /SourceCache/AcceleratorKit/AcceleratorKit-17.7/Framework/MTLSampler.m:27: failed assertion `filter is not...
View ArticlewantsFullScreenLayout warning in Xcode for iOS 8.1
Hello Unity, I am trying to build and run my code in xcode(Version 6.4 (6E35b)) and I am getting these warnings from xcode: 'wantsFullScreenLayout' is deprecated: first deprecated in iOS 7.0...
View ArticleiOS app 30 fps but laggy
Hiya, the app in unity editor and android work okay but in iOS it's very slow, the stats are showing it runs at 30 fps apparently but its very laggy and i'm getting quite a few performance errors .....
View ArticleCreating depth for background objects
Im trying to build a space shooter game. I am having some difficulties in getting the background I need. I currently have a planet which I have as a prefab, a texture that is a nebula and a texture...
View ArticleIOS Keyboard Save Text
Hello! I am making a game, and I need to pull up a keyboard, but I don't know how to save the entered text as a string. My code is: #pragma strict // Hides the keyboard if the device is facing down //...
View ArticleHow to move a GUI Element
Hello everyone! I need to be able to move a GUI element, but transform.translate does not work. How would I do it? The only answer I found in unity answers was highly unsatisfactory, and did not answer...
View Articleapp store rejected my game ---> 64 bits devices crash... EXC_CRASH (SIGABRT)
i tested my game on 32 bits devices and works great (ipad 2, ipad 4, ipod touch 5, iphone 4s)... then i submitted the game to APP STORE and got it rejected due to crash on start. And as I've read on...
View ArticleiOS game crashes in ParticleSystemRenderer::UpdateCachedMesh()
We are using Unity 4.6.6f2 on iOS. Attaching to the game with Xcode shows that the game crashes in ParticleSystemRenderer::UpdateCachedMesh(): ParticleSystemRenderer::UpdateCachedMesh() at...
View ArticleiOS plugin code event
Hi, How can I use events in iOS native plugin? In my code plugin.m I'm creating object and add event like a: - (void)beaconManager:(id)manager didRangeBeacons:(NSArray *)beacons...
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