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Channel: Questions in topic: "ios"
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Serializing to disk sometimes fails on Android, but on iOS works fine

I'm using binary formatter and writing to disk to save my game state. On iOS this works perfectly, no issues at all. On Android on the other hand this fails. The progress is lost, two variables are...

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Online Maps on IOs

Hey guys, I want to use online maps on iOS with GPS and I have a few questions that I couldn't find a clear answer. Can I use google maps on iOS if google maps application is not installed? Which do...

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Question reguarding testing my IOS build in Xcode

I built out my app in Unity, brought my project to a mac and opened the Xcode file. It loaded fine but when I plugged in my IOS device to the mac, and presses the run button, it said device not...

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U3DXT Game Center Interface

Hello, I'm using the U3DXT plugin to add Game Center functionality to my game. However, I seem to be having a bit of trouble with the game center interface. I'm able to show it using...

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Chartboost issue on iOS when suspending, app not responding

Using Unity 5, compiling for iOS. When Chartboost interstitial is showing, if we press Home (suspend the app) and then return, the interstitial hides but keeps the input focus, making the app not...

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iOS MP3 Player with iOS Control Center / Background Music

I want to create a MP3 Player app for Android and iOS. I figured out, that when Unity is put in the background a sound from an AudioSoure stops playing (which isn't that much of a suprise). Since I...

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Error in assemblies while building Unity iOS project

Hi all, when I try to build my Unity's iOS project, I start to get a lot of errors in assemblies. Any idea how to solve this? Thanks in advance. Here's a screencap of what I'm talking about....

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Using IOS keyboard

Hello everyone, I am a c# developer, and I was wondering how to pull up the keyboard in IOS. All things that I look at do not work, no matter which source I turn to, it fails to work. I have been doing...

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How to tell if an int is even

I am using playerprefs to check toggle input for an options menu. I want to tell if an int is even or odd. How would I do that? My script is: using System.Collections; public class test1 :...

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Code works in unity but throws errors in iOS.

I've got this code, which works perfectly fine in Unity Editor on Mac. It's speech recognition (STT) with a plugin from AT&T which apparently is suppose to work with iOS and android. // Use this...

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IOS: chSystemInfo.deviceUniqueIdentifieranges when app UPDATE

We have a very unpleasant problem on IOS: SystemInfo.deviceUniqueIdentifier changes when we publish new version (forcing app to update). About 2-5% of users fails to login after update becouse they has...

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Getting a crash on iOS Metal devices but not on equivalent iOS non-metal...

My game is crashing on iOS devices utilizing Metal rendering with the following error string: /SourceCache/AcceleratorKit/AcceleratorKit-17.7/Framework/MTLSampler.m:27: failed assertion `filter is not...

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wantsFullScreenLayout warning in Xcode for iOS 8.1

Hello Unity, I am trying to build and run my code in xcode(Version 6.4 (6E35b)) and I am getting these warnings from xcode: 'wantsFullScreenLayout' is deprecated: first deprecated in iOS 7.0...

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iOS app 30 fps but laggy

Hiya, the app in unity editor and android work okay but in iOS it's very slow, the stats are showing it runs at 30 fps apparently but its very laggy and i'm getting quite a few performance errors .....

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Creating depth for background objects

Im trying to build a space shooter game. I am having some difficulties in getting the background I need. I currently have a planet which I have as a prefab, a texture that is a nebula and a texture...

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IOS Keyboard Save Text

Hello! I am making a game, and I need to pull up a keyboard, but I don't know how to save the entered text as a string. My code is: #pragma strict // Hides the keyboard if the device is facing down //...

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How to move a GUI Element

Hello everyone! I need to be able to move a GUI element, but transform.translate does not work. How would I do it? The only answer I found in unity answers was highly unsatisfactory, and did not answer...

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app store rejected my game ---> 64 bits devices crash... EXC_CRASH (SIGABRT)

i tested my game on 32 bits devices and works great (ipad 2, ipad 4, ipod touch 5, iphone 4s)... then i submitted the game to APP STORE and got it rejected due to crash on start. And as I've read on...

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iOS game crashes in ParticleSystemRenderer::UpdateCachedMesh()

We are using Unity 4.6.6f2 on iOS. Attaching to the game with Xcode shows that the game crashes in ParticleSystemRenderer::UpdateCachedMesh(): ParticleSystemRenderer::UpdateCachedMesh() at...

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iOS plugin code event

Hi, How can I use events in iOS native plugin? In my code plugin.m I'm creating object and add event like a: - (void)beaconManager:(id)manager didRangeBeacons:(NSArray *)beacons...

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