I want to create a MP3 Player app for Android and iOS.
I figured out, that when Unity is put in the background a sound from an AudioSoure
stops playing (which isn't that much of a suprise).
Since I have experience with Android I think I can handle this:
I will use a service to manage a MediaPlayer. To this Service I will pass "Playlists".
These Playlists will be json arrays of MediaItems. A MediaItem will contain
artist
album
path to artwork
path to mp3
Artwork and MP3 will be stored in Application.persistendDatapath, for both, Android and iOS.
Using a service allows me to continue playing even if the app is in background.
I'm also planing implementing lockscreen and notificationbar controll.
Unity will be called if the user presses such a button.
Also Unity will be able to get the current MediaItem.
The question is, how can I achive all this on iOS?
I'm very very new to iOS and Objective-C (that language seams pretty ugly compared to languages I know o.O).
I want to use the iOS Control Center / the IPod Dock (don't know what these things are actually called).
I'm gratefull for any code/tutorial/link/plugin etc related to this.
I also hope that my plans are understandable.
Best regards
Eric
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