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Application.LoadLevel(); Changes lighting

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Hello. I am making an ios game, and I tried to create a script that changes scenes. It does, but, when it changes the screen, It deletes the light, even though I do have one in my build. Basically, I can not find my light anywhere in the hierarchy, cannot see it in scene mode, and the screen turns meshes black. I do not know why unity deletes the light. **Does the error in the light mean anything, and, if so, how do I fix it?**![Overall scene, normal][1] ![Light][2] [1]: /storage/temp/52425-v1.png [2]: /storage/temp/52426-v1.png Sorry, unity won't allow any more attachments, but, when you switch scenes, the light disappears. It really disappears, I am not being hasty. It is not in the hierarchy, I cannot see the gizmo, nothing. The meshes turn black. Please help me out. Thanks!

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