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How can I prevent Water4 on iOS lagging more/degrading over time?

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Hello, I’ve been playing around with water4 on an iPad Air2 using Unity 5.1.2p1 and I’m really not having much luck. Adding it to a blank iOS project I get the following result: https://www.dropbox.com/s/3dtay1twrxwroku/Water4Degrading.mp4?dl=0 (As you can see its perfect to begin with, but if you skip to the end of the video and you'll see that the performance has slowly over time degraded to the point of being terrible.) I remember reading something once (long ago when it wasn't relevant) about some kind of water variable that can't trail off into infinity on the iPad and needs to be reset every now and again programatically but I’ve been searching and searching and can't find where I read that.

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