IOS 9 - App thinning/slicing
Is Unity supports "ios 9 - App thinning" feature or which version will support it I tested with Unity 4.6.7p1 and upgrade the Xcode 7 beta but could not see the expected results
View ArticleOverriding Screen Orientation settings at runtime (iOS)
Hi, I've been experimenting with iOS 9 beta 4's new features, namely split screen multitasking and for the most part it works very nicely on Unity 5.0.3p3! That said, iOS 9 split screen multitasking...
View Articlehow make to make ios keyboard's return key submit input?
I have a Unity UI's input field and a text box. When i use Input.GetKeyDown(KeyCode.Return). It only works on the OSX and PC build and not on the IOS build. IOS keyboard's return key does nothing. I...
View ArticleiOS + Android: Camera Feed in Unity
Hello, I would like to get the devices camera feed within unity. I've read around that I can use the WebCamTexture method, but it seems to give different behaviours on different devices, such as...
View ArticleAddForce to Camera
Hello everybody! I am making a game where my player is looking through a camera. (Like fps, but more fp of fps.) My script is: using UnityEngine; using System.Collections; public class jumpAfterTest :...
View ArticleWhat Features come with IOS Pro License.
I just was looking around and I could not seem to find the features o IOS Pro for unity. I understand that I need it to release apps to the apple app store, but what else does it provide. Is there some...
View ArticleHow does updating a game work?
Suppose i made a game on ios and android using playerprefs to save the highscore, after a few days i decide to update the game but if i update the game the highscore would reset to 0 because i would...
View ArticleCrash when destroying scene object loaded from AssetBundles
Hi, I implemented asset bundles. I'm loading all levels from them and levels are loaded ok .But now when I try to destroy root object of loaded level, game will crash. It happens only on iOS. There is...
View ArticleGame won't run on iPhone even with the device selected
Hi. I want to test my mobile iOS game on my iPhone 6. In the Editor in Project Settings I have selected iPhone 6 (863789). I then open on the Unity Remote Four on my iPhone. I then press the play...
View ArticleHelp identifying crash cause on iOS
I submitted a game to iTunes Connect that was created using Unity5.1.1f1 personal and xCode6.4, and unfortunately it was rejected due to the game crashed when tested by them. I've symbolicated the...
View ArticleHow can I improve my Player Settings for iOS
Hi, I am trying to run my game on my iPhone and it works except the graphics quality is incredibly low and the lighting in the scene is too. I think its has something to do with the Player Settings as...
View ArticleUse of @import when modules are disabled - Xcode error
Hello, I am trying to publish my game on AppStore, never done it before. And [here][1] is a screenshot of the errors that I am getting. I googled the error and found a solution, but it didn't work. The...
View ArticleiOS build times taking hours
For the past few months my project has compiled to an xcode project in a little under two minutes. A few days ago I added another scene to my build and it has been taking 4+ hours to build the whole...
View ArticleIOS Build succeed but blackscreen
Hi, I try to build on ios with unity 5.1.2, i use IL2CPP with Architecture ARMv7 or ARM64. When i build and run with Xcode , the build succeed and the app start on Ipad. But after the splashscreen, the...
View ArticleTesters reporting they can't install my beta from test flight
I built a game using Unity 4 Pro. When I try installing my beta from TestFlight and plugging my phone up to computer and running iOS console, i get the following: Aug 8 02:21:45 PMs-iPhone...
View ArticleIL2CPP iOS Build Size
Hey, We have been building for iOS for the last few days and we noticed a 2x build size difference compared to Android on iOS. Apparently [building for iOS on Universal build][1] mode contains the...
View ArticleUI Button not sending event on IOS build only
We finished our game recently but we haven't been able to publish on the app store because of this small but important bug. The play button we use for moving from our scene menu to our scene game is...
View Articlecan't close iOS keyboard without crashing the app
When using GUILayout.TextArea there is no "done" button on the iOS mobile input keyboard and therefore no way to dismiss the keyboard and get back to the app without force quitting the app. I do not...
View ArticleTouchScreenKeyboard Issue - iOS (iPad)
So I have a popup window type thing in my game (for the iPad), where the player can enter a username. When the window appears (with the textfield), I would like the textfield to gain focus and the...
View ArticleKeyboard in IOS
This feels like a question that should be out there somewhere, but I have not been able to find anything helpful about how to use ios keyboards. Unity scripting said: TouchScreenKeyboard.Open("",...
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