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AddForce to Camera

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Hello everybody! I am making a game where my player is looking through a camera. (Like fps, but more fp of fps.) My script is: using UnityEngine; using System.Collections; public class jumpAfterTest : MonoBehaviour { public void JAT () { Debug.Log("Me is JAT"); //add effect here GetComponent().AddForce (transform.up * 1000); } } It is unusual, I know, because it is triggered by: using UnityEngine; using System.Collections; public class Test: MonoBehaviour { public jumpAfterTest _jumpAfterTest; void OnMouseDown() { Debug.Log ("Mouse Down"); _jumpAfterTest.JAT (); } void OnMouseUp() { Debug.Log ("Mouse up"); } } As far as I can see, my addforce code is fine, but the jumpAfterTest script won't work. My camera that the script is attached to doesn't move. I don't know why it won't. jumpAfterTest is receiving input. Please help me out if you can. Is this AddForce not working because it is a camera it is attached to? Thanks. ( By the way, I am in ios)

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