For the past few months my project has compiled to an xcode project in a little under two minutes. A few days ago I added another scene to my build and it has been taking 4+ hours to build the whole app. The extra scene has a terrain with a very basic .raw heightmap applied. Theres really no way to test in the editor due to using the accelerometer and unity remote has a little bit of latency. This build time is really holding me back from getting any work done so I was wondering if there is anything I can do to speed it up?
↧