Does anyone know the command line arguments for creating PVRTC textures?
I've been trying to manually convert a few to have Unity load them in via 'Texture2D.LoadRawTextureData' but haven't had any luck.
I was able to use the Xcode utility to create a Unity readable pvrtc formatted file no problem. Can't seem to get it working with the PVRTexTool.
My current format is:
PVRTexTool -i ~/Downloads/Tex_Natural_A.tga -o ~/Downloads/Tex_Natural_A.pvr -f PVRTC1_2,UBN,lRGB -q pvrtcfast
Any help would be great.
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