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Changing a GUITEXTURE

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Hello! I am trying to toggle between two textures in a mobile game, one a checkmark and one transparent. My code is: using UnityEngine; using System.Collections; public class toggleCheck : MonoBehaviour { public bool Show = true; public Texture2D checkmark; public Texture2D trans; void OnMouseDown () { if (Show == true) { checkmark = Rescources.Load("checkmark show") as Texture2D; Show = false; } else { trans = Resources.Load("checkmark hide ") as Texture2D; Show = true; } } } I want to be able to toggle between seeing a checkmark and "seeing" a transparent texture (literally transparent, unseeable). *checkmark* is the name of the texture, and *trans* is the name of the transparent texture. **I am using c#, and developing for ios.** My script does not work when I touch the empty gameobject that has the guitexture. Please help if you know why my code isn't working. Thanks.

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