Highscore PlayerPrefs not working on iOS
I am having a problem with the playerprefs i setup for my score/highscore system. Currently, the problem is that (on iOS) when the player dies, the highscore does not show. This problem does not occur...
View ArticleDebugging ios app on device from Windows
Hi everybody I have deployed a develoment build of my game with Unity Cloud Build to ipad2. Is that possible to attach MonoDevelop debugger to the game running on device? Though Monodevelop lists ipad...
View ArticleMobile controls need help writing script for 2d game?
I am working on a 2d platform game for mobile devices (ios). I need help writing a script so the player can jump a certain distance depending on how long they hold there finger on the screen. the...
View Article[ios]ERROR ITMS-90034 Missing or invalid signature.
Hello! I'm really need a help. I'm tring to distribute the unity project to the appstore. But coting this issue somethere at the end of the process:> ERROR ITMS-90034: "Missing or invalid signature....
View ArticleGame runs in slow motion in iOS even using Time.deltaTime
My game runs in what seems to be slow motion in iOS, which is very strange, considering I use Time.deltaTime when handling movement. Absolutely everything is slower, including my timers (which I use...
View Articlehuge iOS build size even with empty scene
I have a doubt, when i took iOS build even with a empty scene, it comes around 275MB (library files causing this), when we upload in app store - will it take the same size or the size of assets we used...
View ArticleHow do i make a variable that wont change when i re-open the app
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View ArticleiOS Xcode Error: Thread 1: EXC_BREAKPOINT
Hello, I am getting a crash error whenever i run my application.It shows the error Thread 1: EXC_BREAKPOINT lazy symbol binding failed: Symbol not found: _UnityRegisterProInterface I am using Unity...
View ArticleSprite rendering problems only on iPad mini
So, my team and I are experiencing an interesting issue. We're developing an app for the iPad mini. When I build the app for an iPad 4 or 2, it looks like this: ![enter image description here][1]...
View ArticleAccess to iPhone "Done" button with Unity 4.6 InputField?
"TouchScreenKeyboard.done" works if you open a keyboard *independently* of an Input Field, but what about the keyboard that comes up for an InputField? Is it possible to tell when that "Done" button...
View ArticleGame Lags on Iphone
Hi, I have made a game on unity and it lags horribly when I deploy it on Iphone 5s. Therefore I deleted all my sprites, and made it as simple as possible to see if it were the...
View Article.net socket disconnection exception
I am getting an exception in Xcode when I run `socket.Disconnect()` and it execute `EndReceive` method for IL2CPP iOS backend. I am using Unity 4.6.5p1. Anyone else run into this problem? ![alt...
View ArticleHow can I access full .NET namespaces?
I'm trying to use a C# implementation of the Bayeux protocol for the multiplayer part of my game aimed for iOS and Android. My version of Unity is 4.6.2. I have found an implementation on GitHub, but...
View ArticleWhat difference IL2CPP make for native plugins?
I have an iOS plugin for web requests. It is a library actually developed for mono. The plugin works great with the Mono option but does not work when built with IL2CPP option. The problem occurs when...
View ArticleJagged shadows on iPad 2
I'm deploying my first game to ios, and more specifically I'm using an iPad 2 for testing. It's a puzzle game with very simple 3D shapes, but while the shadows are fine in the player and in a...
View ArticleExecutionEngineException: Attempting to JIT compile method
Hi, I'm getting this error when running my game on ios. Based on the log, the offending method is the following one: public static bool Save (T serializeableObject, string fileName) //public static...
View ArticleTouch count & Raycasting on mobile
Hello All, Mouse up wasn't really working well for me on Mobile so Aeleck got me up and running with touch count & raycasting The below script works most of the time Here's what I'm trying to do: I...
View ArticleUnity 5 Asset Bundles - missing specific sprites from downloaded scene?
Hi - So we're rebuilding an existing Video Poker app to make use of Asset Bundles in Unity 5. The rebuilt games use all Unity native UI (in place of SM2/EZGUI which was in place before, and for the...
View ArticleiOS IL2CPP Build lacks some files.
I use Unity 4.6.5p1. When building Xcode project generated with IL2CPP build, I got the following exceptions. System_Core_System_Func_2_gen_970.h" file not found. Looks like there are no such a file in...
View Articleunity facebook sdk error build in Xcode for iOS
hi guys, some body help me? i have the problem like this picture.. i use Facebook sdk , and i build for android is without error.. but i switch platform for iOS and build using Xcode i got these error...
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