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Highscore PlayerPrefs not working on iOS

I am having a problem with the playerprefs i setup for my score/highscore system. Currently, the problem is that (on iOS) when the player dies, the highscore does not show. This problem does not occur...

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Debugging ios app on device from Windows

Hi everybody I have deployed a develoment build of my game with Unity Cloud Build to ipad2. Is that possible to attach MonoDevelop debugger to the game running on device? Though Monodevelop lists ipad...

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Mobile controls need help writing script for 2d game?

I am working on a 2d platform game for mobile devices (ios). I need help writing a script so the player can jump a certain distance depending on how long they hold there finger on the screen. the...

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[ios]ERROR ITMS-90034 Missing or invalid signature.

Hello! I'm really need a help. I'm tring to distribute the unity project to the appstore. But coting this issue somethere at the end of the process:> ERROR ITMS-90034: "Missing or invalid signature....

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Game runs in slow motion in iOS even using Time.deltaTime

My game runs in what seems to be slow motion in iOS, which is very strange, considering I use Time.deltaTime when handling movement. Absolutely everything is slower, including my timers (which I use...

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huge iOS build size even with empty scene

I have a doubt, when i took iOS build even with a empty scene, it comes around 275MB (library files causing this), when we upload in app store - will it take the same size or the size of assets we used...

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How do i make a variable that wont change when i re-open the app

all information needed is above.

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iOS Xcode Error: Thread 1: EXC_BREAKPOINT

Hello, I am getting a crash error whenever i run my application.It shows the error Thread 1: EXC_BREAKPOINT lazy symbol binding failed: Symbol not found: _UnityRegisterProInterface I am using Unity...

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Sprite rendering problems only on iPad mini

So, my team and I are experiencing an interesting issue. We're developing an app for the iPad mini. When I build the app for an iPad 4 or 2, it looks like this: ![enter image description here][1]...

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Access to iPhone "Done" button with Unity 4.6 InputField?

"TouchScreenKeyboard.done" works if you open a keyboard *independently* of an Input Field, but what about the keyboard that comes up for an InputField? Is it possible to tell when that "Done" button...

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Game Lags on Iphone

Hi, I have made a game on unity and it lags horribly when I deploy it on Iphone 5s. Therefore I deleted all my sprites, and made it as simple as possible to see if it were the...

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.net socket disconnection exception

I am getting an exception in Xcode when I run `socket.Disconnect()` and it execute `EndReceive` method for IL2CPP iOS backend. I am using Unity 4.6.5p1. Anyone else run into this problem? ![alt...

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How can I access full .NET namespaces?

I'm trying to use a C# implementation of the Bayeux protocol for the multiplayer part of my game aimed for iOS and Android. My version of Unity is 4.6.2. I have found an implementation on GitHub, but...

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What difference IL2CPP make for native plugins?

I have an iOS plugin for web requests. It is a library actually developed for mono. The plugin works great with the Mono option but does not work when built with IL2CPP option. The problem occurs when...

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Jagged shadows on iPad 2

I'm deploying my first game to ios, and more specifically I'm using an iPad 2 for testing. It's a puzzle game with very simple 3D shapes, but while the shadows are fine in the player and in a...

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ExecutionEngineException: Attempting to JIT compile method

Hi, I'm getting this error when running my game on ios. Based on the log, the offending method is the following one: public static bool Save (T serializeableObject, string fileName) //public static...

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Touch count & Raycasting on mobile

Hello All, Mouse up wasn't really working well for me on Mobile so Aeleck got me up and running with touch count & raycasting The below script works most of the time Here's what I'm trying to do: I...

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Unity 5 Asset Bundles - missing specific sprites from downloaded scene?

Hi - So we're rebuilding an existing Video Poker app to make use of Asset Bundles in Unity 5. The rebuilt games use all Unity native UI (in place of SM2/EZGUI which was in place before, and for the...

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iOS IL2CPP Build lacks some files.

I use Unity 4.6.5p1. When building Xcode project generated with IL2CPP build, I got the following exceptions. System_Core_System_Func_2_gen_970.h" file not found. Looks like there are no such a file in...

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unity facebook sdk error build in Xcode for iOS

hi guys, some body help me? i have the problem like this picture.. i use Facebook sdk , and i build for android is without error.. but i switch platform for iOS and build using Xcode i got these error...

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