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Touch Input with Event Trigger. How to handle with it properly.

**Hello Community,** Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object:...

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Error building iOS Project: Apple Mach-O Linker Error

Hello, I'm trying to build my game to iOS and I'm getting an error in X-Code and I have no idea how to solve it. I've never used X-Code before and I'm pretty new to development in general so I really...

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IOS Marshalas

Hi! I'm developer in Repulic of korea I am developing an ios. I found a breakage occurs in the course of the arrangement with the server to send and receive packets. I had used with the "char[]" to...

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Can I use Unity network system with Multipeer connectivity ?

Is this make sense? I want to use networkView.RPC and OnSerializeNetworkView, with local network(if i could, BlueTooth only) in IPhone.. So I already try this at u3dxt sample project (nearbyMeServer/...

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Send email works in Editor, not on tablet

This is my code : void Mail(){ MailMessage mail = new MailMessage(); mail.From = new MailAddress("aaaaa@gmail.com"); mail.To.Add("bbbb@.com.vn"); mail.Subject = "Hello!!!"; mail.Body = "This is word...

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Download images from url, save to device, load into UGUI

Currently working on an app, which downloads images (jpg and png) from an url, once downloaded, it wont be download again. After the download process, the files are loaded into UGUI (RawImage). It...

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Unity Social API for IOS

I integrated the **Social api** and ios , but i couldn't figure out how to get the f**riends list** from the **gamecenter (ios)** can some one tell me how to get the friend list from the game center....

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Is EditorUtility.CompressTexture() affects build?

I know that compressing texture with PVRTC needs to be squared POT. But, EditorUtility.CompressTexture() could compress 512x256 texture with PVRTC format, and when I build it for iOS, EditorLog outputs...

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TestFlight for iOS question

I'm planning to make the jump to iOS development. What I want to do is port a game I previously had on a store and port it to iOS. But I also want to get beta testers to test it before it goes on the...

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Are there alternate methods for sending byte data from an iPad client to a PC...

Hello everyone, this is an issue I am having to figure out. When I try to use an RPC call to send a byte array to a PC server from an iOS device(Macbook, ipad, etc.) the ios version will crash. I am...

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strange corrupted scene

Hi all, did anyone of you ever experience a broken scene like that? It happens after a scene change. At first the scene is rendered properly after a scene change and back to the start scene I get a...

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Unity 5 + Parse + iOS

We have a cross platform application which uses Parse. For all platforms (android, windows, editor) besides iOS our login workflow works perfectly. On iOS when trying to login Parse gives the error:...

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Game Center completing achievement not working

I am testing a development IOS build using the sandbox mode for Game Center. I am able to log in to my test account just fine, but when I report a completed achievement it is not successful. Here is...

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How to disable Autocorrect on iOS inputfield?

Hi, I have an inputfield in my UI which is doing (annoying) autocorrect on iPad and iPhone. I have tried a bunch of different settings, but none seem to disable this. Can someone suggest how to do...

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GPU Skinning on iOS Devices?

Does GPU skinning work for any iOS Devices? I've searched but have only been able to find guesses but nothing definitive. Thanks, Manny

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Dynamic fonts temporarily freeze iOS

So, I'm deploying to iOS a game that uses extensively the Carter One font (included in the One Minute Gui asset, btw). The issue I have is that the game always freezes for a couple of seconds before...

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How can i publish iOs Apps On Windows?

Hi, i am pretty new to unity but i've noticed on the live tutorials Mike Grieg using windows has his platform of choice and i was wondering if i switch over to a windows platform how can i still be...

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Vuforia 4.2.3 + U5.0.2f1 + Xcode 6.3.x iOS can't code sign

Building with Vuforia works fine and can be deployed directly from XCode but when trying to make an adhoc build I ran into problems: The signing failed due to:> QCARWrapper.bundle: unsealed contents...

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iOS LocalNotifications Not Changable

When creating a new Local Notification in JavaScript, my code is the following: import UnityEngine.iOS; function CreateNotification(date : System.DateTime){ var notif = new iOS.LocalNotification();...

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Cross platform zip compression library for Unity?

What solution exists for performing zip (or similar) compression/decompression in Unity for PC/IOS/Android? I need to perform compression/decompression of a memory stream. I need a solution that...

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