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Can I use Unity network system with Multipeer connectivity ?

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Is this make sense? I want to use networkView.RPC and OnSerializeNetworkView, with local network(if i could, BlueTooth only) in IPhone.. So I already try this at u3dxt sample project (nearbyMeServer/ nearByMeClient)..and stuck. First, if server side device's wifi is ON, Network.Connect() not work(NoErrors but just not connect) Second, if Turn off wifi in server side device(server ip was changed), than Network.Connect() succeeded, but networkView.RPC not work. My question is... 1. Is Unity network system work on Multipeer Connectivity ? 2. If NO, what can I do for use Unity network system in IOS local network(if i could, bluetooth only)??

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