Hi, I have made a game on unity and it lags horribly when I deploy it on Iphone 5s. Therefore I deleted all my sprites, and made it as simple as possible to see if it were the animations/audio/scripts/physics that were the issue. However when I tested it with a simple box collider 2d and RidgidBody 2d. It still lags when it falls down against a background png image. Can someone please explain why. Does it have something to do with setup or Xcode? Thank you very much. I really really appreciate it. Thank you!
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