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Access to iPhone "Done" button with Unity 4.6 InputField?

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"TouchScreenKeyboard.done" works if you open a keyboard *independently* of an Input Field, but what about the keyboard that comes up for an InputField? Is it possible to tell when that "Done" button has been used? There doesn't seem to be a property of InputField to address its keyboard (other than KeyboardType); nor does On Submit (Event Trigger) seem to do anything with that button. I'm guessing there must be some way to address the keyboard, and then I'll be all set! ("Cancel" does reset the field text, so that's useful at least. But I wouldn't mind customizing that function as well.)

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