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What's the best way to use big textures (2048*1536) in Unity3d with NGUI on ios?

I'm using Unity3d (4.3.1) and NGUI for creating an 2d iOS (iPad) app. Also I need to use a lot of full screen images (about 100 images with size 2048x1536), for Gallery for example. Now I'm using them...

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Random crash on first application launch on iOS device

Hi All, we have an issue and wondering if somebody ever experienced same problem: our application randomly crashes on iOS devices (iPhone 5, iPhone 5s) on first launch, after that crash it launches and...

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Are cached asset bundles persistent when application updates?

Hi, I'm developing a project for iOS and Android. I would like to use [WWW.LoadFromCacheOrDownload][1] to download asset bundles. This should cache asset bundles between sessions so that users won't...

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Screen.orientation absolutely fails to respond

so i am making this game for iOS, and in it I display pictures on the screen, in landscape mode i want them to look like this X X X in portrait i want them to look like this X X X i realized that since...

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Generate Chart with Data

I am creating a sort of microphone listener that keeps track of some high noises but at the end i want to present a chart generated by the info collected previously. How can I make a chart using Unity?

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Tailing animation on iOS 7

Hi all good people, I am having an issue with animation, where it leaves a tailing shadow like how old Windows 95 error box lag, when you dragging it around. This issue only happens on iOS 7. I am...

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Symbol(s) not found for architecture armv7 (Compiling w/ xCode)

I'm having really annoying issues compiling my iOS Project. I keep getting the error "Symbol(s) not found for architecture armv7). Full error:> Undefined symbols for architecture armv7:...

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Replace Input.GetAxis with Touch

Is there a way of converting this: moveHorizontal = Input.GetAxis ("Horizontal"); moveVertical = Input.GetAxis ("Vertical"); transform.Translate (Vector3.right * moveHorizontal * speed *...

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Illumination suggestion...

Hi everybodyHi everybody. I'm developing a 3d book configurator ( of course i'm about to finish it ) In the image attached you can see the light i've set to obtain a good illumination, but with all of...

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Cannot turn Unity iOS internal profiler off

Hello everyone, I know people usually ask how to turn on the iOS internal profiler...well I can't turn this thing off. I've made the changes in the profiler class inside the project folders, and I even...

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Pro feature

Hello, I am pushing my game to xcode and then my Ipad. When I hit Build and Run it's stops and says this: Error building Player: SystemException: System.Net.Sockets are supported only on Unity iOS Pro....

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Question on Mysterious XCode Crash

Hello everyone, I've been testing builds on Xcode for a while now with no issues, however today, everytime I try a additive level load, the app locks up and Xcode only leaves (lldb) as its last debug...

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Limit the position of the object, but still keep following the touch? How to...

How do I limit/clamp the position of an object that's following the touch, but still be able to follow the touch? I want it to be like this one: ![alt text][1] [1]: /storage/temp/27034-touch.png I also...

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Everyplay — not working

Hello! I'm trying to integrate Everyplay plugin into existing iOS game, testing on iPhone 4S. Empty project with Everyplay plugin installed alone works fine; `Everyplay.IsRecordingSupported()` returns...

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Shooter in iOS and a visible Aim line before shooting

I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port...

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Problem with transparent shader on iOS

Hi, I'm trying to write a shader that moves the leaves of a tree, but I need to be able to make the leaves transparent. It works fine in the editor, however on iPhone the leaves are transparent, but...

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"Sprite outline generation failed" iOS.

I just updated to unity 4.5 and started getting an error in my logs when I run my app on a device. "Sprite outline generation failed - could not read texture pixel data. Did you forget to make the...

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Prime31 Storekit purchaseSuccessfulEvent claims to have receipt, but I can't...

In the test scene for Prime31's StoreKit plugin, the file StoreKitManager.cs says: // Fired when a product is successfully paid for. The event will provide a StoreKitTransaction object that holds the...

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iOS playing audio from Documents folder

Hi I'm trying to play an audio clip, saved in a subfolder in the documents folder. In the editor everything works fine. On the iPad, there's no www.error in the test message, and the url...

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Unity crashes when building to iOS

Every time I try to create a build for iOS, Unity crashes with this fatal error:![alt text][1] [1]: /storage/temp/27111-screen+shot+2014-05-30+at+3.32.17+pm.png I have tried: 1. deleting the project,...

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