What's the best way to use big textures (2048*1536) in Unity3d with NGUI on ios?
I'm using Unity3d (4.3.1) and NGUI for creating an 2d iOS (iPad) app. Also I need to use a lot of full screen images (about 100 images with size 2048x1536), for Gallery for example. Now I'm using them...
View ArticleRandom crash on first application launch on iOS device
Hi All, we have an issue and wondering if somebody ever experienced same problem: our application randomly crashes on iOS devices (iPhone 5, iPhone 5s) on first launch, after that crash it launches and...
View ArticleAre cached asset bundles persistent when application updates?
Hi, I'm developing a project for iOS and Android. I would like to use [WWW.LoadFromCacheOrDownload][1] to download asset bundles. This should cache asset bundles between sessions so that users won't...
View ArticleScreen.orientation absolutely fails to respond
so i am making this game for iOS, and in it I display pictures on the screen, in landscape mode i want them to look like this X X X in portrait i want them to look like this X X X i realized that since...
View ArticleGenerate Chart with Data
I am creating a sort of microphone listener that keeps track of some high noises but at the end i want to present a chart generated by the info collected previously. How can I make a chart using Unity?
View ArticleTailing animation on iOS 7
Hi all good people, I am having an issue with animation, where it leaves a tailing shadow like how old Windows 95 error box lag, when you dragging it around. This issue only happens on iOS 7. I am...
View ArticleSymbol(s) not found for architecture armv7 (Compiling w/ xCode)
I'm having really annoying issues compiling my iOS Project. I keep getting the error "Symbol(s) not found for architecture armv7). Full error:> Undefined symbols for architecture armv7:...
View ArticleReplace Input.GetAxis with Touch
Is there a way of converting this: moveHorizontal = Input.GetAxis ("Horizontal"); moveVertical = Input.GetAxis ("Vertical"); transform.Translate (Vector3.right * moveHorizontal * speed *...
View ArticleIllumination suggestion...
Hi everybodyHi everybody. I'm developing a 3d book configurator ( of course i'm about to finish it ) In the image attached you can see the light i've set to obtain a good illumination, but with all of...
View ArticleCannot turn Unity iOS internal profiler off
Hello everyone, I know people usually ask how to turn on the iOS internal profiler...well I can't turn this thing off. I've made the changes in the profiler class inside the project folders, and I even...
View ArticlePro feature
Hello, I am pushing my game to xcode and then my Ipad. When I hit Build and Run it's stops and says this: Error building Player: SystemException: System.Net.Sockets are supported only on Unity iOS Pro....
View ArticleQuestion on Mysterious XCode Crash
Hello everyone, I've been testing builds on Xcode for a while now with no issues, however today, everytime I try a additive level load, the app locks up and Xcode only leaves (lldb) as its last debug...
View ArticleLimit the position of the object, but still keep following the touch? How to...
How do I limit/clamp the position of an object that's following the touch, but still be able to follow the touch? I want it to be like this one: ![alt text][1] [1]: /storage/temp/27034-touch.png I also...
View ArticleEveryplay — not working
Hello! I'm trying to integrate Everyplay plugin into existing iOS game, testing on iPhone 4S. Empty project with Everyplay plugin installed alone works fine; `Everyplay.IsRecordingSupported()` returns...
View ArticleShooter in iOS and a visible Aim line before shooting
I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port...
View ArticleProblem with transparent shader on iOS
Hi, I'm trying to write a shader that moves the leaves of a tree, but I need to be able to make the leaves transparent. It works fine in the editor, however on iPhone the leaves are transparent, but...
View Article"Sprite outline generation failed" iOS.
I just updated to unity 4.5 and started getting an error in my logs when I run my app on a device. "Sprite outline generation failed - could not read texture pixel data. Did you forget to make the...
View ArticlePrime31 Storekit purchaseSuccessfulEvent claims to have receipt, but I can't...
In the test scene for Prime31's StoreKit plugin, the file StoreKitManager.cs says: // Fired when a product is successfully paid for. The event will provide a StoreKitTransaction object that holds the...
View ArticleiOS playing audio from Documents folder
Hi I'm trying to play an audio clip, saved in a subfolder in the documents folder. In the editor everything works fine. On the iPad, there's no www.error in the test message, and the url...
View ArticleUnity crashes when building to iOS
Every time I try to create a build for iOS, Unity crashes with this fatal error:![alt text][1] [1]: /storage/temp/27111-screen+shot+2014-05-30+at+3.32.17+pm.png I have tried: 1. deleting the project,...
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