Hello!
I'm trying to integrate Everyplay plugin into existing iOS game, testing on iPhone 4S.
Empty project with Everyplay plugin installed alone works fine; `Everyplay.IsRecordingSupported()` returns `true`, test record button is enabled, and video is recording. However importing this plugin to existing game makes this method to return `false` (on the same device), and test button becomes disabled.
Do you have any suggestions?
Thanks.
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