Hi,
I'm developing a project for iOS and Android.
I would like to use [WWW.LoadFromCacheOrDownload][1] to download asset bundles. This should cache asset bundles between sessions so that users won't have to download every time they run the app.
What happens if I release an update for my app? Will users have to download asset bundles all over again?
Thanks
[1]: http://docs.unity3d.com/Documentation/ScriptReference/WWW.LoadFromCacheOrDownload.html
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