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How to make skybox transparent.

I am developing an ios application where i will give models to application using unity, and i want to run camera of idevices in background, so i want to know how to make skybox transparent, so that i...

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Audio Sample rate query on iOS in Unity 4.3 and above

I am wondering if there have been any fixes made in Unity 4.3 onwards to the audio sample rate issue on iOS devices. The issue I'm referring to is that audio playback on iOS devices has a sample rate...

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Ipad 2 lag

I know there is quite a few topics about this, but the suggests just doesnt work for me. Here is my setup: Runner game Object pooling is used Have about 180 textures and the same number of materials....

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Why am I getting an error for PNG files in an iOS Bundle File?

I'm integrating Google Play Game Services into our app, and part of that process is including two files with the ".bundle" extension - GooglePlus.bundle and PlayGameServices.bundle. Two issues arise as...

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Saving screenshot to photo roll with Prime31

six hours later, here's the code. i'll paste it for the others who are stuck. note that this plug in comes with no tech support, and no sample code for the photo roll. i just read of a much less...

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How to simulate ios sleep in Unity Editor?

There are some bugs that only happen when the app goes to sleep and wakes up. Is there a way to simulate this behavior in the editor? Clicking out of the editor and back in calls OnApplicationPause,...

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Launching the appstore via u3dxt

Does anyone know of any sample code for bringing up the appstore via u3dxt. We want to upsell to another app, without leaving the current app. Im guessing SKStoreProductViewController is the way to go....

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Writing cross-platform Unity plugins using Xamarin

Hi, Is it possible to write cross-platform Unity plugins using the Xamarin APIs? If yes, what would be the procedure to go about doing it? Are you aware of any documentation or reference that might be...

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Why do iOS scales my sprites while they are working fine on Unity Editor and...

Hello, while developing a 2D sprite animation in iPad I have a strange scaling problem as displayed in the video: http://www.youtube.com/watch?v=MXLsQXFwj5M&feature=youtu.be This is a 10 frame...

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IOS touch vs OnMouseDown & error messages

Hey Guys, Currently i have an ios project that uses all OnMouseDown methods instead of specifically touch inputs methods, it seems to work fine and i can test it on the computer and on my iphone. It...

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Dinamic name for data save

Hi I´m using the Unity´s official tutorials save/load method (http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading). This works perfect, but I want...

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Problem Saving game progress

Hi, i'm new in Unity, and i have a question about saving game progress. I create a simple code to write on a text file to save Levels Number, so i do this -System.IO.File.WriteAllText();- it works...

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Strange Camera Behavior on iOS - Runs perfect in Unity

Hey Guys! I wanted to create a Draggable Camera in Unity. It works perfect in Unity itself (webbuild. preview and so on) but when i put it on my iphone it just acting weird. I can not describe it...

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In App plugins free

In my game i need In App feature 1 .What is best Unity free In App Plugin for Android and IOS ? 2 .How to implement In App in Unity ? 3 .Any tutorial for In App? Thanks in advance

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How many builds we need for all ios devices

Hi, i'm little confused about this, i know we have iPad and iPhone with different generations, and i know that we need a build for iPad because this one can't be used on iPhone. So my questions are :...

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Font size ios devices

Hi, i've a problem with my fontsize, on unity it looks great, but once i build and test my game on ipad2 the size change (very small). Is there a solution to fix that ? Is it true that dynamic font...

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U3DXT Game Crashes when calling SocialXT.Share

Hello, I have a button that calls the below code to open the iOS Activity Sheet for sharing to facebook etc. public void OnSharePressed() { #if UNITY_IPHONE SocailXT.ShareCompleted += delegate(object...

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Unity Mono AOT iOS failure for generic method

Hi there. We're bumping into AOT limitations of Mono. Basically we have this: Attempting to JIT compile 'com.tinylabproductions.TLPLib.Functional.Option:fold, bool>...

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What platforms don't support reflection?

I'm releasing an asset of mine ([uFAction][1]) that depends a lot on reflection. A friend warned me that reflection isn't available in say, windows phone. Now since I started unity I haven't built...

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What is the best way to integrate native XCODE

Hey everyone, I have a large existing xcode project and I want to add a unity view to it. I think the best way to go about this would be to create a static library from the unity project and include it...

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