How to make skybox transparent.
I am developing an ios application where i will give models to application using unity, and i want to run camera of idevices in background, so i want to know how to make skybox transparent, so that i...
View ArticleAudio Sample rate query on iOS in Unity 4.3 and above
I am wondering if there have been any fixes made in Unity 4.3 onwards to the audio sample rate issue on iOS devices. The issue I'm referring to is that audio playback on iOS devices has a sample rate...
View ArticleIpad 2 lag
I know there is quite a few topics about this, but the suggests just doesnt work for me. Here is my setup: Runner game Object pooling is used Have about 180 textures and the same number of materials....
View ArticleWhy am I getting an error for PNG files in an iOS Bundle File?
I'm integrating Google Play Game Services into our app, and part of that process is including two files with the ".bundle" extension - GooglePlus.bundle and PlayGameServices.bundle. Two issues arise as...
View ArticleSaving screenshot to photo roll with Prime31
six hours later, here's the code. i'll paste it for the others who are stuck. note that this plug in comes with no tech support, and no sample code for the photo roll. i just read of a much less...
View ArticleHow to simulate ios sleep in Unity Editor?
There are some bugs that only happen when the app goes to sleep and wakes up. Is there a way to simulate this behavior in the editor? Clicking out of the editor and back in calls OnApplicationPause,...
View ArticleLaunching the appstore via u3dxt
Does anyone know of any sample code for bringing up the appstore via u3dxt. We want to upsell to another app, without leaving the current app. Im guessing SKStoreProductViewController is the way to go....
View ArticleWriting cross-platform Unity plugins using Xamarin
Hi, Is it possible to write cross-platform Unity plugins using the Xamarin APIs? If yes, what would be the procedure to go about doing it? Are you aware of any documentation or reference that might be...
View ArticleWhy do iOS scales my sprites while they are working fine on Unity Editor and...
Hello, while developing a 2D sprite animation in iPad I have a strange scaling problem as displayed in the video: http://www.youtube.com/watch?v=MXLsQXFwj5M&feature=youtu.be This is a 10 frame...
View ArticleIOS touch vs OnMouseDown & error messages
Hey Guys, Currently i have an ios project that uses all OnMouseDown methods instead of specifically touch inputs methods, it seems to work fine and i can test it on the computer and on my iphone. It...
View ArticleDinamic name for data save
Hi I´m using the Unity´s official tutorials save/load method (http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading). This works perfect, but I want...
View ArticleProblem Saving game progress
Hi, i'm new in Unity, and i have a question about saving game progress. I create a simple code to write on a text file to save Levels Number, so i do this -System.IO.File.WriteAllText();- it works...
View ArticleStrange Camera Behavior on iOS - Runs perfect in Unity
Hey Guys! I wanted to create a Draggable Camera in Unity. It works perfect in Unity itself (webbuild. preview and so on) but when i put it on my iphone it just acting weird. I can not describe it...
View ArticleIn App plugins free
In my game i need In App feature 1 .What is best Unity free In App Plugin for Android and IOS ? 2 .How to implement In App in Unity ? 3 .Any tutorial for In App? Thanks in advance
View ArticleHow many builds we need for all ios devices
Hi, i'm little confused about this, i know we have iPad and iPhone with different generations, and i know that we need a build for iPad because this one can't be used on iPhone. So my questions are :...
View ArticleFont size ios devices
Hi, i've a problem with my fontsize, on unity it looks great, but once i build and test my game on ipad2 the size change (very small). Is there a solution to fix that ? Is it true that dynamic font...
View ArticleU3DXT Game Crashes when calling SocialXT.Share
Hello, I have a button that calls the below code to open the iOS Activity Sheet for sharing to facebook etc. public void OnSharePressed() { #if UNITY_IPHONE SocailXT.ShareCompleted += delegate(object...
View ArticleUnity Mono AOT iOS failure for generic method
Hi there. We're bumping into AOT limitations of Mono. Basically we have this: Attempting to JIT compile 'com.tinylabproductions.TLPLib.Functional.Option:fold, bool>...
View ArticleWhat platforms don't support reflection?
I'm releasing an asset of mine ([uFAction][1]) that depends a lot on reflection. A friend warned me that reflection isn't available in say, windows phone. Now since I started unity I haven't built...
View ArticleWhat is the best way to integrate native XCODE
Hey everyone, I have a large existing xcode project and I want to add a unity view to it. I think the best way to go about this would be to create a static library from the unity project and include it...
View Article