iOS Missing 64-Bit Support
I know there are multiple posts about this problem but none of the solutions worked for me as you can see from my screenshot. Can anyone see anything wrong with this? alt text ![alt text][1] [1]:...
View Articlephysics scale speed on ios vs android vs editor
Hi guys, ive developed a game that involves applying 2d forces on 2d rigidbody. It's very lightweight no performance bottlenecks, so its 60 fps on everything easily. my timestep is .02 and maximum is...
View ArticleAnimating Offset on a Quad is causing stretching issue only with iOS devices...
I added a 3D Object > Quad and added a graphic on it with the Wrap Mode set to Repeat. I'm animating the Offset to scroll the repeating image for a parallax effect. Everything is working perfectly...
View ArticleiOS Unity Plugin : Load Video from 'Videos'app and Photo Library on iOS Device
I need to write plugin for load video file from 'Videos'app and Photo Library on iOS Device (not Unity App's dir) When use ALAssetsLibrary to load Photo Library's video it return URL like...
View ArticleDoes deferred rendering work on iOS devices?
We have a single camera in the scene and it is set to deferred shading rendering path. When run on an iOS device, unity always switches camera to forward rendering path. The documentation states that...
View ArticleHow to quit unity alone from the iOS embedding app
Hi, I am embedding my unity app into native iOS app. I can integrate it successfully. But I want to quit and relaunch unity agin without quit the native iOS app. Can you give your views to achieve it?
View ArticleHow to play mp4 asynchronous on ios platform?
How to play mp4 asynchronous on ios platform?
View ArticleUnity 4.6 | 4.7 AdMob iOS Crash
Hi, i'm using AdMob via Google Mobile Ads Plugin ( [link][1] ). It's working on Android, but crushing on iOS, right after unity splash shows up (does not reach my splash). I tested on: Unity 4.7.1f1...
View ArticleMemory leak with WWW on iOS
Hello, I have an image sensor hooked to a local server that takes roughly 10 images per second. With my Unity iOS app, I'm trying to display that camera feed. It works well when I run the Unity app on...
View ArticleTurnbasedGame ios build , not giving match delegate on other player turn...
Hi , I am making a turnbased game using google play services plugin available on github. Game is working very good on android devices.When i take turn ,on other device immediately i am getting players...
View ArticleA recent tutorial on stripping iOS size? (unity 5)
Hi everyone, For the past days i've been looking into stripping my Unity Game for iOS, I've optimised the re-use of art and assets as much as possible. So the **Unity build** at the moment is 105MB...
View ArticleiOS App Development with Javascript
I'm an x-Flash developer, and my goal is to now start developing an app with Unity. However, I'm finding the process extremely overwhelming and complicated. What on earth is an XCode Project? How do...
View ArticleIssue building in XCode 7.3
Hello, My project uses Unity 5.1.0f3 and I am running into the issue below. Upgrading to Unity 5.3 will be extremely difficult so I wanted to know if there was a work around that does not involve...
View ArticleLoad IOS Module
Hello everyone. I was wondering how I would load new modules onto my current unity (free) license. When I try to build in IOS, it tells me the IOS module is not loaded. No questions like this have been...
View ArticleResolution independence
Hi, I have drag mechanic in my game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much...
View ArticleApp Store size almost 15 times more then iPA
Hello Friends, I am making a iPhone game, I have already created the android build and the apk is 355 MB in size, When i create the iPA file its also about 355 MB , But when i try to install it then...
View ArticleDoes using extra scenes use more memory?
If I want to reduce memory usage for building to mobile. Is it better to have a menu scene, which goes to the game scene, which goes to a scoreboard scene. Or is it better to only have one scene, in...
View ArticlePlayFullscreenMovie on AppleTV
Hi, Has anyone got [Hanheld.PlayFullscreenMovie][1] working on AppleTV? In the reference it says it is using [MPMoviePlayerController][2] internally and that class seems to be deprecated, which I'm...
View ArticleBig size IPA file after upload to app store
Hello, i am using Unity 5.3.1f1 and make game for iOS, after my game is done i build it to XCode. The binary archived from XCode, and generate ~65MB IPA file. Terrifically, after i upload that IPA file...
View ArticleBuild Server, both Android and iOS
Me and my team are working on a product which supports both Android and iOS, and for different clients and differect devices we have different build settings. So we have spent few hour a day to manage...
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