Hello, i am using Unity 5.3.1f1 and make game for iOS, after my game is done i build it to XCode. The binary archived from XCode, and generate ~65MB IPA file. Terrifically, after i upload that IPA file to the app store, it becomes larger ~150MB.
I have read this thread:
[http://answers.unity3d.com/questions/1149641/very-large-ios-build-size-unity-5.html][1]. But in those case, their IPA file itself is large, and i already disable bitcode
Do you guys have any suggestion?
[1]: http://answers.unity3d.com/questions/1149641/very-large-ios-build-size-unity-5.html
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