Hi guys,
ive developed a game that involves applying 2d forces on 2d rigidbody.
It's very lightweight no performance bottlenecks, so its 60 fps on everything easily.
my timestep is .02 and maximum is .02 as well.
my gravity is -30.
VSYNC enabled.
The game feels fast and correct in the editor and android.
But then i test on iPAD and everything is slow motion!
The rigidbody travels the correct distances based on forces applied but all motion is slow motion.
FPS check says locked 50 fps, not 60 for some reason(i thoughts iOS is only 60,30 and under)
Does ios treat physics scale different from android and editor?
Or is this a bug?
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