App size on Apple Store
hi i am using unity 5.2.0 and i developed my game for iOS and android. my android size 23 MB . i upload and publish my game on apple store and size is 142 MB for iPhone. 140 MB for iPad and 43MB on my...
View ArticleDifferentiating between a tap from a swipe on Android
I'm trying to differentiate a tap from a swipe. I have it in my game so if you tap the screen, the character on the screen jumps, and if you swipe down, he slides/ducks. The problem is, I can't seem to...
View ArticleIOS App bigger than Android app
Hello, I am currently developing an app ( an arcade game ) with Unity standard and I want to release it on *iOS* and *Android*. It is almost finished , but I have a problem : the game on Android...
View ArticleUIImageView in native iOS plugin
This is my attempt at adding an image overlay in ios to a plugin I bought from the store. I've never done any native ios stuff, so it's cobbled together from trawling through google. I'm adding it in...
View ArticleMost shaders are corrupted when the user starts and switches to background...
Everything works fine when the user starts the game normally, but most regular shaders (font shaders still OK though) will only display as pink if he switches back and forth from game to background...
View ArticleUnity 5.2.2 InputField caret bad horizontal position ios
Hello. Create Unity InputField. When i click in Input which has a some text - caret position go to left side from text but must go to right side (end of text). Whats wrong ?
View ArticleScrolling Jitters in Unity 5.2.3
I'm making a 2D side scrolling infinite runner game. The sprites all have Rigibody2D and colliders attached. I'm object pooling the sprites to prevent garbage collecting. When I build and run to iOS...
View ArticleTerrible triangular artefacts on iOS.
Terrible triangular artefacts on iOS in the simplest scene on the best quality. And the better quality in project settings - the worse are the artefacts. They are flickering when camera moves (around...
View ArticleJsonFX and iOS, error when building in XCODE
Hello there. I want to use JsonFX library in iOS application. But when I try to run it in iOS Simulator it gives me next error. ![alt text][1] [1]: /storage/temp/58980-ss-2015-11-29-at-024731.png So is...
View ArticleiOS simulator, error when load resource
Hello. I have simple app which looks like a comics. It just loads and shows images. There is around 300 images. When I left only first ten images - app runs and works nicely in iOS simulator, but when...
View ArticleiPhone 6s pressure and stationary Touch state
I have a game where if a touch is recorded on the screen and is stationary for a period of time, turbo will kick in for the player. I am finding with the iPhone 6s, that a touch's state isn't...
View ArticleInstantiate not working in iOS
I have a level loading script that draws a level from an array representation loaded from file. This works fine in unity editor but when I build for ios those objects dynamically drawn do not load....
View ArticleIL2CPP Build error with enum or coroutine.
If I try to use Enum or Coroutine (IEnumeraltor / IEnumerable) in specific class, I got IL2CPP error with iOS/64bit. but, I'm using Enum or Coroutine in anothor clesses with no problem and IL2CPP build...
View ArticleUse Unity export ios project can't be append
hi: I can't use append when using unity export ios project,if the new project also true. unity version 4.6.9p3 xcode version 7.1.1
View ArticleUnity 5.2 to Xcode7.1.1 build fail
I made a very easy scene to build iPhone App when I export to xcode it shows message I'm the new developer of xcode , I didn't change any setting .... Just error Ld...
View ArticleArrays in shaders
Hello, I am trying to make a shader in Unity and I have come across an issue with an array. Is it possible to use .length to calculate how long an array is or do I have to do it another way? Currently...
View ArticleiOS Audio best practice
Hi, I am planning my first game with Unity on iOS and after reading a lot of material on creating music for games, I am still left with a few (basic?) questions: - how much memory should I allocate to...
View ArticleMove horizontally on touch
I need help with moving my player object. I currently have controls set up on computer, but what I need is on mobile for on touch to move horizontally to where the finger touched the screen. But I...
View ArticleCan't run the game on iOS8 using Unity4.6.9 and xCode7
When we try running the game we see our splash screen and then we are getting the error Thread1:EXC_BAD_ACCESS code=1 at il2cpp::icalls::mscorlib::System::String::RedirectToCreateString: It happens...
View ArticleiOS returning different times for WaitForSeconds at small floats (0.035)
**Update: Moving everything over to a MonoBehaviour class and using InvokeRepeating has resolved the issue. Giving similar times to OSX.** On OSX the waitForSeconds(0.035f) takes ~0.036 seconds. On iOS...
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