I have a game where if a touch is recorded on the screen and is stationary for a period of time, turbo will kick in for the player. I am finding with the iPhone 6s, that a touch's state isn't stationary if the pressure is being changed in the Z depth(Which it almost always is)....Which I understand, but it sort of breaks what I was doing before as I was looking for the user to press and hold to start turbo.
I know the latest release 5.2.3 supports pressure, but am wondering if there is a way to disable the pressure for a game so that I can test for stationary touch states with just the X and Y axis, instead of all 3?
Thanks!
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