**Update:
Moving everything over to a MonoBehaviour class and using InvokeRepeating has resolved the issue. Giving similar times to OSX.**
On OSX the waitForSeconds(0.035f) takes ~0.036 seconds.
On iOS the waitForSeconds(0.035f) takes ~0.066 seconds.
Edit: Changing the 0.035 to a smaller value holds no change until it suddenly jumps to ~0.033 seconds. I'm starting to think that at those small targets, iOS does not want to give much accuracy.
Edit2: Even at larger waitTimes like 0.15f & 0.22f, the iPhone is still having timing differences. It's getting closer, but still lagging behind.
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