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Type of graphics

Hi everyone, what type of image is best for the development of 2D mobile games (iOS)? I mean vector type or some png? Game needs to be adapted to different screen resolutions. p.s. sorry for bad english

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Queries regarding Client/Server multi-platform MMORPG app

I'm new to Unity, went through a couple of basic tutorials. I've been wanting to make a MMORPG game targeting multiple platforms(only iOS and android, for now). I've done my homework of googling for...

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Getting a crash on iOS Metal devices but not on equivalent iOS non-metal...

My game is crashing on iOS devices utilizing Metal rendering with the following error string: /SourceCache/AcceleratorKit/AcceleratorKit-17.7/Framework/MTLSampler.m:27: failed assertion `filter is not...

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wantsFullScreenLayout warning in Xcode for iOS 8.1

Hello Unity, I am trying to build and run my code in xcode(Version 6.4 (6E35b)) and I am getting these warnings from xcode: 'wantsFullScreenLayout' is deprecated: first deprecated in iOS 7.0...

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Unity Ads Advertising Identifier (iOS)

Sorry if this is somewhere super obvious, but during a fairly long search I didn't find anything solid as to the iOS advertising identifier. At UnityAds, there are multiple modes to choose from, as to...

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iOS app builds on iPhone 5 but not iPhone 6 or iPad Air

I recently finished a game that I plan to launch for iOS and I have been testing it on an iPhone 5 during the whole development process. It has been working flawlessly except for some minor deprecated...

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Unity 5, MP3 hardware decompression on IOS

Can someone please tell which audio file property (or properties) I need to set in Unity 5 in order to have that file decoded on hardware on IOS devices? In Unity 4.x there used to be the IOS specific...

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Does unity clear Ram if i choose unload assets ?

Hello, Thank you for looking in to my question. I am making a huge open world game and making zone based maps. Where I only load zones once player is near it and destroy the ones he left thus making...

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Unity3d xcode bad_ access_ error

I have been working on an Augmented Reality Project for iOS using Vuforia 4 Unity 4.6.2f. I had to make some changes on Unity and so I rebuilt the app and added it to the Xcode. Everytime I try to run...

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iOS Possible memory leak when large TextAsset is loaded

I have a large xml file which is loaded from a TextAsset in an asset bundle, once loaded I parse the elements and use the data contained to create a database of objects with various features and...

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Save Plugins outside Assets/Plugins

Normally when adding plugins for `Android` and `iOS` you have to add them to the directory.> Assets / Plugins / iOS > Assets / Plugins / Android I am now looking for a way to save these plugins...

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Specular bug on iOS/Android using Standard shader

I am experiencing some strange artifacts when I use the Standard shader (specular or metallic workflow, doesn't matter) on mobiles. It happens on both metal and gles3 renderers and I think that it's...

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Making a phone call in iOS

I've been trying to make iPhones dial any kind of phone number, I'm stripping the variables down until it's just this tel://9897816789 And then I call Application.OpenURL(PhoneNumber); the string above...

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iOS Camera Feed - Access both cameras at the same time?

Hello, Just a quick question. Is it possible to access both the rear and front camera at the same time, and render each camera feed on different quads in the same scene. Thanks.

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does the WWW class support IPV6?

Does the unity WWW class (http://docs.unity3d.com/ScriptReference/WWW.html), support IPV6? I see in the whats new (https://unity3d.com/unity/qa/patch-releases/4.6.8p1) that WebRequests get ipv6. When I...

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iOS Player Not visible on Google Play Games' Public Leaderboard

Hello folks, Need some help with an issue that we've been facing on our iOS game that uses Google Play Games. Have implemented Google Play Games for our Unity Game for both iOS and Android. We use...

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Exporting to iOS device breaks game and causes errors

I have been struggling getting my exported Unity game to correctly function on my iOS device. I have experimented with the player settings for a couple of days now and cannot get my game to properly...

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Assetbundles in Unity 5.x

Hey everybody! I have a couple of questions about Unity 5.x and a project I'm working on, I would really appreciate it if you could help me out. *I'm developing an app for various mobile platforms like...

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iOS, Photon and IL2CPP build error

Hello, I'm using the latest version of Unity (5.2.0) and the latest version of PUN+ (1.60). When I try to build my project in Xcode, I get the following error:...

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