My game is crashing on iOS devices utilizing Metal rendering with the following error string:
/SourceCache/AcceleratorKit/AcceleratorKit-17.7/Framework/MTLSampler.m:27: failed assertion `filter is not a valid MTLSamplerMinMagFilter.'
This is happening when building with Unity 4.6.8 and Xcode 6.4 (6E35b). I have tested on two devices (iPhone6 and an iPhone 5S) running iOS 8.4 (12H143) and one (iPhone 5S) running iOS 8.3 (12F70). It also crashes at the same step (loading a texture from streaming assets, creating sprites and then loading one of those sprites into an Image) if I force it into OpenGL 3.0 mode.
This does not happen on the iPhone 5C running iOS 8.0.2 (12A405) nor on an iPad Mini 1 running 8.4 (12H143).
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