Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

Getting a crash on iOS Metal devices but not on equivalent iOS non-metal devices.

$
0
0
My game is crashing on iOS devices utilizing Metal rendering with the following error string: /SourceCache/AcceleratorKit/AcceleratorKit-17.7/Framework/MTLSampler.m:27: failed assertion `filter is not a valid MTLSamplerMinMagFilter.' This is happening when building with Unity 4.6.8 and Xcode 6.4 (6E35b). I have tested on two devices (iPhone6 and an iPhone 5S) running iOS 8.4 (12H143) and one (iPhone 5S) running iOS 8.3 (12F70). It also crashes at the same step (loading a texture from streaming assets, creating sprites and then loading one of those sprites into an Image) if I force it into OpenGL 3.0 mode. This does not happen on the iPhone 5C running iOS 8.0.2 (12A405) nor on an iPad Mini 1 running 8.4 (12H143).

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>