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iOS - WWW Doesn't work on Local Load

Hello, I'm building a local save/load system for textures for iOS, and I'm working with both .NET and WWW systems. My WWW system doesn't seem to work for **loading** on iOS. Both work fine in the...

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"Cross compilation job Assembly-CSharp.dll failed" Problem

After Switching the platform from android to ios, I tried to build the game with the Script Debugging enable, and I get this error message "Cross compilation job Assembly-CSharp.dll failed". After a...

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ITMS-90086 Missing 64-bit support,I got this error in Xcode

i got this error in Xcode, what can i do??,

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Problem after switching platform to ios

After Switching the platform from android to ios, I tried to build the game with the Script Debugging enable, and I get this error message "Cross compilation job Assembly-CSharp.dll failed". After a...

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LocalNotifications deprecated in Unity 5

I want to create a new LocalNotification, so, when i try to create a new object: LocalNotification ln = new LocalNotification(); My ln object has no attributes nor methods, and Mono shows me a tip...

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Android & iOS Push Notifications

Hi. I am developing an application in Unity 3D 5 for Android and iOS. I need the users to be able to sign up for push (remote) notifications. I also need to send the push message from a PHP file. Let's...

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iOS Xcode - Debug Output (Neatly)

Hello, So I'm getting all my Prints and Debug.Logs from my app, which are being listed within the Output in Xcode, as expected. But is there a way to neaten it up? For example, I may have one print...

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Black screen upon launch on IOS mobile

Hello, I recently just updated my unity to 5.1.0, and i am facing a issue whereby launching the app in IOS only display a black screen. The music still playing on the background, and some buttons still...

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Pausing on iOS still using CPU

I'm trying to pause on iOS but it's still using CPU. I have noticed a drop but I need it to be close to zero when idle since this is an application. I've tried: `UnityPause` and...

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Testflight issue: can only install app on devices that were plugged in directly

We uploaded a new version of our application to itunes connect, and we sent it to the internal testers. However, only those where we installed some version of the application directly through XCode at...

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iOS: anti-aliasing causes exc_bad_access exception.

Hello. I'm getting an exc_bad_access exception in iOS when anti-aliasing is turned on. The exception happens in UnityBlitToBackBuffer. Does anybody know how to fix that without turning anti-aliasing...

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Render HTML Content in Unity UI Mobile Platforms

Part of the unity game working on require to show some html content by URL and loading html string, and display as a web page(working urls, etc...) content has to blend with unity (NGUI) UI elements,...

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How to replace legacy animations for animators in NGUI.

After upgrading the project from 4.6 to 5.1, all of the sudden iOS build begun crashing on scene loading. I've found the issue to be very similar to issue ID 694004. It would appear that the problem is...

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Vuforia ios problem

My project build on xcode6 with unity 5.0.2 pass Start the scene with real-time camera normally but it's not track target image. No error appear in log. It already log markerTrackerStart...

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Application.OpenURL on iOs ...Wha?

Hello! How do I open the browser from with in app (or on the web for that matter) I've researched Application.OpenURL Not even giving me the simples Debug and I have the Collider set to Convex &...

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I'm getting Xcode warnings when using MFI iOS controller.

Empty project, using only the code provided on http://docs.unity3d.com/Manual/iphone-joystick.html If I touch any button (mapped or not-mapped to do anything) I get tons of these warnings, shown in the...

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IL2CPP Crash on Instantiate(gameObject)

I get a crash on iOS build with IL2CPP when try to Instantiate(gameObject) http://monosnap.com/image/mTYjRTom9DLjnIpVjQB31041O19uXm http://monosnap.com/image/Z8pzLNnrXkDvg3vwe12AKkwalh53z2...

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Shader Fails to Compile on iOS: GL_EXT_frag_depth

I have a very simple masking shader (three, actually, that work in tandem.) Shader "Custom/CutoutA" { SubShader { Tags { "Queue" = "Geometry-3" } Pass { CGPROGRAM #pragma vertex vert #pragma fragment...

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ISN_GameCenterManager.mm - No matching function for call to 'UnitySendMessage'

I upgraded Unity, Xcode, and IOS Native (Stan's Assets) to try to get all clean and ready for a pre-beta build. Decided to do it now and make it the last update. Now I can't build in Xcode... I noticed...

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How can i draw each a vertex in the big mesh as a circle (iOS!)?

Hi! How can i draw each a vertex in the big mesh as a circle (iOS!)?

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