How to specify -ObjC in Other Linker Flag in Xcode with Unity 5
Hello, When I try to build my Unity project to Xcode project the **-ObjC** in **Other Linker Flag** is missing but I have to add this flag. Is it possible to add automatically this flag with Unity?
View ArticleCan I use platform-specific UIs
Short version: Is it possible to make separate UIs for each platform natively so that I can show real Windows Phone / iOS / Android UI elements while still using Unity? Long Version: I started a...
View ArticleRunning Camera roll from unity app
In an app we're currently working on porting to IOS, we want to save a screenshot and then allow the user to immediately view the saved screenshot. In Android/Windows this works by simply using...
View ArticleiOS Building with IL2CPP universal Build causes tons of warnings
I created for testing a completely empty build from scratch with just one simple script attached to the main camera that prints "Hello World". Despite my best efforts to set all proper settings in...
View ArticleiOS touch recognition on UI has odd delays
I built a simple 2D game with Unity which runs totally fine on my computer with ~200 fps normally and ~60 on mobile. Unfortunately, on mobile, UI is behaving strangely. It takes multiple taps to a...
View ArticleiOS 9 and split screen mode
Apple recently announced split screen mode in iOS 9. http://techcrunch.com/2015/06/08/apple-ipad-gets-split-screen-multitasking-in-ios-9/#.xmwp7y:FctY From the article: The best news, Federighi notes:...
View ArticleRestart App on iOS and Android
Does Unity have the ability to restart mobile apps as if they were opened fresh for the first time? We would like to detect when our App has been in a pause state for a certain period of time and then,...
View ArticleUnity 5.1.0f3 iOS silent crash after splash screen
**The Problem :** Silent crash on iOs builds deployed to iPhones below iPhone 5S. 5S and above the build runs perfectly. There is absolutely no errors thrown just the standard startup information as...
View ArticleUsing Unity for a IOS Menu Only
Does anyone know if you can use Unity to build an interactive 3d menu for iOS and then build the project and create the rest of the 2d app in Xcode? You would have to be able to connect the GUI buttons...
View ArticleWand Magic Tool
I'm trying to do the Wand Magic Tool in unity is there any resource or plugin to help me to do it
View ArticleIs there still an issue with LocalNotifications in Unity 5?
Hi, I saw a couple threads like this: http://issuetracker.unity3d.com/issues/local-notifications-are-not-working-on-ios-8 and...
View ArticleIOS build size using IL2CPP
The size of my game went from 50MB(installed on device size) on 32bit to 112MB on IL2CPP Universal with striping bytecode enabled. The size of a new , blank game is 58MB with IL2CPP Universal using...
View Articlesliding character selection menu
hello, so I created a character selection menu with 3 characters and when you click on the character it chooses it and loads it into the game scene but i want to make my character selection menu...
View ArticleCannot submit iOS application
Hello, We would like to submit a new version of our mobile application on the Apple store but we're faced to several issues. We are using the licensed 4.6.6 pro version of Unity for both MAC and...
View ArticleHow to run application in background
I want to make an alarm clock app with Unity. How do I make the Unity app always run in the background for iOS and Android and then the launch itself when the alarm rings? Any suggestions would be...
View ArticleCopy a file to phone folder
I want to reward the user with wallpapers and ringtones. So I think the best way is to copy it to the cellphone's memory (as I far I know, there's no function in Unity to set Ringtone/wallpaper). I can...
View ArticleIOS 8.3 Localisation, UI Text Font Renderer issue.
Hi All, I am using Unity4.6.0 and iOS 8.3 Device. I am working on Localisation in unity3d in editor it is working fine but once it update in IOS Device then UI Text are getting blank. I appreciate if...
View ArticleError while Running on Ios device with 64 bit processor (ipad air, iphone 6)
I have upgraded my project to Unity 5.0.1 and now its crashing on IOS 64bit devices only. I am not getting any error message in Log. It just crash with EXC_BAD_ACCESS with some memory address. I have...
View ArticleUsing an Objective-c framework directly in Unity 3d
Hi, Here's what I have done: 1- Define some functions within a framework In .h : #import FOUNDATION_EXPORT double TestVersionNumber; FOUNDATION_EXPORT const unsigned char TestVersionString[];...
View ArticleIs there a way to upload a Unity project to the App Store with Mono as...
Unfortunately we forget about apple's new 64bit rule. The moment when we started to upload our game was the happiest, then a few seconds later we got a disgusting error message what sayd we have to...
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