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iOS - WWW Doesn't work on Local Load

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Hello, I'm building a local save/load system for textures for iOS, and I'm working with both .NET and WWW systems. My WWW system doesn't seem to work for **loading** on iOS. Both work fine in the Editor. .NET (Works): var pathtype = GetDataPath(); var path = pathtype + "/" + dir; var filepath = path + "/" + filename; var imgRaw = File.ReadAllBytes(filepath); var img = new Texture2D(size.x, size.y); img.LoadImage(imgRaw); WWW (Doesn't Work): var pathtype = GetDataPath(); var path = pathtype + "/" + dir; var filepath = "file://" + path + "/" + filename; var www = new WWW(filepath); var img = www.texture; GetDataPath() basically just passes in the *persistentDataPath* or just a normal *dataPath* depending if I'm running it on iOS or in the Editor. My debugger says it has been loaded, and the directory looks okay to me: .NET (Works): > /var/mobile/Containers/Data/Application/***/Documents/my_dir/profile.png WWW (Doesn't Work): > file:///var/mobile/Containers/Data/Application/***/Documents/my_dir/profile.png

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