iOS App Startup | Empty scene takes fifteen seconds to load, complex scene is...
Below are my current build settings. ![alt text][2] - Scene (0) 'Loader' is a completely empty scene, apart from a single simple button which loads Scene (1) 'Playground' when tapped. This is loaded on...
View Article[Google Play Games Unity Plugin] - Can only invite 'recent players' on iOS
When you create a game with invitation screen on iOS you only get to see the people who recently played your game. Is there anyway we can get to see all the people in your circles like in Android...
View ArticleCan I build Unity Android and iOS plugins as DLLs? as in compile all the...
Similar to what Parse did for their Unity Plugin. How did they compile everything into just one dll file? Also does a Unity build for iOS compile dll files that are located in the Plugins/Android...
View ArticleRevmob Unity SDK - How to make banner ads stay in portrait mode?
I am working on a Unity game for iOS and have banner ads that I implemented using revmob's Unity SDK. The game is exclusively in portrait mode, but the ads right now seem to move and stretch to the...
View ArticleiOS Accessibility Menu
hi all, i'm trying to find an event i can listen to in the player when the iOS triple click accessibility menu is turned on in iOS. To turn on the menu in iOS: Go to Settings -> General ->...
View ArticleiOS Game Center & Android Game Center "Play Games"
How to integrate both different OS game center in single unity project without using third party plugins like Prime[31] because when i tried android's game center ,it works fine on android but gives...
View ArticleBullets sometimes flying through enemies in Unity2D
I'm making a simple unity 2d space shooter game for iPhone where the player has two virtual joysticks, one for movement and one for shooting. I noticed that when I shoot at an enemy while moving away...
View ArticleAlternate Connection Options
Currently my multiplayer game involves players typing in an IP and connecting. In order for this to work on a large scale I'd have to have a master server that would show the IP's of games people could...
View ArticleAny other way aside UnitySendMessage?
I want to develop ios plugin for unity. But in document mention only one way to communicate from ios to unity with UnitySendMessage There is a flaw in this function. I don't know what happen if the...
View ArticleIOS Networking
I'm making a game on IOS that involves networking and everything works on the computer but when i run it on the iphone it can start a server but wont connect to an existing server. Code: var IP :...
View ArticleUnity 4.6.1 iOS Simulator Runtime Error
Hi, I installed Unity 4.6.1(updated from Unity 4.6.0) and rebuilt my project for iOS simulator without trouble. However, upon running the app in the simulator (iPhone), the app crashed during the start...
View ArticleUI button behaves wrong on iPad
Pause button pauses the game OK, but if I press it again to resume it loads the main menu (the first scene); suspecting that the Time.timeScale is the cause but don't know. all the bindings are set...
View ArticleSurvival Shooter Graphic Problem on iPhone 6
Hello everyone. I'm learning the Project Survival Shooter on Unity Website. **Everything works perfectly on my MAC**. So, I try to do an extended assignment porting the project to iPhone with two...
View ArticleMopub Integration with Unity 4.5 and Xcode 6.1
Hi folks, This is my first post in this forum. I had successfully integrated Mopub SDK with older versions of Mopub/Unity/Xcode. But I faced several problems while integrating new versions. First, I...
View ArticleInvalid code signing entitlement while submitting apps on app store
I am having this error, trying to resolve this from 8 hours but still having this error. Can anybody guide me please? ![alt text][1] [1]: /storage/temp/37916-screen+shot+2014-12-31+at+8.00.25+pm.png
View ArticleLoadLevel after loading a streamed asset bundle scene causes crash on iOS.
So I am a doin' this: currentLevelAssetBundle = AssetBundle.CreateFromFile(path); if (currentLevelAssetBundle != null && Application.CanStreamedLevelBeLoaded(level)) {...
View Articleassembly-csharp.dll inside ios ipa
Hi, I am looking at how easy it is to get the code from my ios app. I read that AOT compilation was putting all the c# dll files into one binary, making it harder to get the C# code. However, I created...
View ArticleShader on iOS device not working with quads
I have a basic unlit/transparent shader. When I attach it for a quad it works on editor, but not on iOS device. Works with planes everywhere! Any ideas? Shader "Custom/unlittransparent" { Properties {...
View ArticleHow to determine Build Type (Debug, Adhoc, AppStore) at runtime?
Hi all, I've seen this question go unanswered a few years ago and was hoping perhaps there is a solution available now. Basically I want to determine if the current build is a debug, adhoc or appstore...
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