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Shader on iOS device not working with quads

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I have a basic unlit/transparent shader. When I attach it for a quad it works on editor, but not on iOS device. Works with planes everywhere! Any ideas? Shader "Custom/unlittransparent" { Properties { _Color("Color & Transparency", Color) = (0, 0, 0, 0.5) } SubShader { Lighting Off ZWrite Off Cull Back Blend SrcAlpha OneMinusSrcAlpha Tags {"Queue" = "Transparent"} Color[_Color] Pass { } } FallBack "Transparent/Diffuse" }

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