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UI button behaves wrong on iPad

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Pause button pauses the game OK, but if I press it again to resume it loads the main menu (the first scene); suspecting that the Time.timeScale is the cause but don't know. all the bindings are set correctly and it works perfect on desktop :/ ![alt text][1] this is the TogglePause(): public void TogglePause() { //if the game is paused - resume, this part is bugging :/ if (gameState == (int)GameState.Paused) { adBound = false; XCodeBinding.AdFooterLoad (adBound); Time.timeScale = 1f; if (prePauseState != GameState.Starting) { gameEngine.audio.Play(); } PlayerPrefs.SetInt("GameState", (int)prePauseState); gameEngine.audio.volume = 1f; fadeOutTimer = 0f; } //if the game is not paused - pause else { adBound = true; XCodeBinding.AdFooterLoad (adBound); Time.timeScale = 0f; //Debug.Log(gameEngine); gameEngine.audio.Pause(); prePauseState = (GameState)PlayerPrefs.GetInt("GameState"); PlayerPrefs.SetInt("GameState", (int)GameState.Paused); fadeOutTimer = -0.01f; } } [1]: /storage/temp/37837-screen+shot+2014-12-30+at+3.41.28+pm.png

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