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iOS Scroll Effect - SceneGUI Objects

Hello, I'm creating a GUI within my scene (using planes, and quads basically - *Not OnGUI*) and I want to be able to scroll a quad up and down via the users finger slide. I want to mimic the iOS scroll...

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grayscale shader on iOS turns black

hey everyone, i've got a bit of a shader problem. Since i have no experience with shader-coding (or programing in general), i hope someone will be able to help me here. It's a simple grayscale shader,...

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Is there an example of FaceDetection?

I have just purchased U3DXT mainly to get facedetection working from a camera in the unity scene (Vuforia AR camera). Are there any examples on how to use the high level API for FaceDetection as the...

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Problems with Facebook's Unity SDK on iOS (FB.Feed)

We started using Facebook's SDK in our game. We are trying to post "brag posts" when people win against their friends, and we use FB.Feed with the friend's ID in the "to" parameter. In iOS devices...

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Input.acceleration throws "Index out of bounds"

Hi: I have a game that alters Physics gravity by using the device accelerometer and other variables. So, I have something like this. void FixedUpdate() { //... DoUpdateGravity(); } void...

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MFI Controller issue

Hi there, My game is a dual stick shooter. I want to enable the use of Moga Ace Power, and disable the controller for Logitech (which doesn't have analog sticks). How can I determine which MFI...

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Downloading iOS games for free?

This might not be the appropriate place to ask, but I was wondering if you were to publish a game for, say, 99 cents, but would like certain people to be able to download it for free. How does the iOS...

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Crash report xcode organizer symbol

I did a simple test : public class crashscript : MonoBehaviour { void Start () { Dummy myCrashClass = null; myCrashClass.Foo(); } } This crashes of course and : running from Xcode i can see the call...

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Access native android iOS SDK

Hi We are developing a game / app and need to access native libraries like camera / keyboard. Which is the best way to go forward with this. (Asset / plugin??) Thanks

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Is there a way to load m4a in iOS?

I am making a music game for iOS and I want to load the music from iTunes and analyse it. I have a plug-in to get the music file but unity can't decode it if it's not mp3. But as far as i know, many...

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iOS - Consistent user identification with deviceUniqueIdentifier

Hello, We've been using SystemInfo.deviceUniqueIdentifier to identify users on iOS devices and create saves for them - however we recently found out that in iOS 7 deviceUniqueIdentifier is reset every...

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[U3DXT] Bug? SocialXT.PostCompleted called with completed=true even if...

In an iOS project I have a SocialXT.Post call, and a delegate that responds to the PostCompleted event. This setup works well, but I have found one case where the PostCompletedEventArgs parameter of...

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Is there a way to make a Mumble client with a Unity project?

Hi Everybody! I'm trying to make a simple game for iOS with a "positional voice chat". The thing is that I'm using an iOS api I found for Mumble and I was able to "merge" it with generated code Unity...

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iOS / Android OnApplicationPause: incoming calls vs home button

Is there a way to tell why an application was paused on iOS and Android? I need to be able to determine if it was an incoming call or whether the user initiated the pause. I'm working on a time based...

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Facebook Platform Policies and Promotions Policies

I am creating new app for facebook, ios and android. I am using facebook sdk for unity3d. I was reading the policy on facebook and confused in some terms. Please could you help me to understand these...

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Database integration for iOS and Android in Unity3d

I am developing a game for iOS and android, in which I need to implement a complex database. So I want to integrate SQLite database with Unity3d which would work on both iOS and android. I have come...

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Application crashes

Hey, Strangely my application crashes when loading an additiv level. I only get the error when the application comes from the app store not when i just build it and run it on my device. I attached the...

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MPMediaPickerController Usage

I have been unable to correctly get the Music Selection to show up. What I ultimately want to do, is to be able to pick a number of songs, and then return the selected song data to use like a playlist....

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Mobile device screen sizes

Can I develop for the standard iPhone/Mini/iPad screen sizes at once? Or do I need to make some change and build for each one separately? Is it just a matter of aspect ratio or is there more I need to...

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big terrain performance && mobile

Hi guys I want to make an open world game.. So I need to do a very huge map! I know that if a make a big terrain, Unity loads it all killing my RAM :D Is splitting terrain in smaller terrains a good...

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