Hi Everybody!
I'm trying to make a simple game for iOS with a "positional voice chat".
The thing is that I'm using an iOS api I found for Mumble and I was able to "merge" it with generated code Unity provides, but if I had to disable audio in my audioManager in order to hear was going on the mumble client I implemented.
Is there a way to hear both? The audio given by the game + the audio given by the Mumble client I integrated.
Or better... Is there a way I can force my Mumcle client's audio pass through my audio manager? If that can be done I will be able to work on the Mumble' audio depending on the source position.
Thank you very much for reading.
Thanks in advance for your comments.
Best regards!
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