I did a simple test :
public class crashscript : MonoBehaviour
{
void Start () {
Dummy myCrashClass = null;
myCrashClass.Foo();
}
}
This crashes of course and : running from Xcode i can see the call stack and name of who is crashing.
On Xcode organizer it's impossible to understand who is crashing, symbols are loaded but that's is how it looks
-----------
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x00000000e7ffdefe
Triggered by Thread: 0
Thread 0 Crashed:
0 ProductName 0x008db810 CrashedCheckBellowForHintsWhy() (CrashReporter.mm:73)
1 ProductName 0x00c775e4 UnhandledExceptionHandler_CUSTOM_HandleUnhandledException(MonoObject*,
2 ProductName 0x00790358 m_4513 + 200
3 ProductName 0x00e6df30 mono_jit_runtime_invoke + 2152
4 ProductName 0x00f10fb0 mono_runtime_invoke + 132
5 ProductName 0x00f11134 mono_runtime_delegate_invoke + 128
6 ProductName 0x00f153a8 call_unhandled_exception_delegate + 340
7 ProductName 0x00f172bc mono_unhandled_exception + 328
8 ProductName 0x00e7e17c mono_handle_exception_internal + 952
9 ProductName 0x00e7ea14 mono_handle_exception + 64
10 ProductName 0x00e9ae00 mono_arm_throw_exception + 184
11 ProductName 0x00e9ad3c mono_arm_throw_exception_by_token + 64
12 ProductName 0x0083dfb8 throw_corlib_exception + 40
13 ProductName 0x00b67fa4 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethod*, MonoObject*,
So it's not so usefull to have a crash report, I am missing something? Help appreciated!
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