Detect Game Center login prompt?
There is another thread that brought this question up but no one answered it. The question I have is: is it *remotely* possible to detect if the game center login comes up? That login shows up...
View ArticleApp Rejected: Problem with iad added automatically to ios project
My recent app is rejected saying that i have included ad identifier and i am not using it. But i don't used any ad identifier when i checked my unity project and its xcode build found that unity is...
View ArticleHow to detect when App exits but not closes?
On IOS and Android, when running an app, the user can press a home button or something similar anytime. Usually you will need to save your game data during this time because the OS at any point could...
View Article2D iOS Shooter - Bullet prefab not destroyed on collision
Hello all, I'm working on a top down shooter iOS 2D game and I'm having some problems with destroying the bullets the spaceship shoots. This is what I have done so far: 1. Created a top bumper. It's a...
View Articlelightmap vs normals
Hey, In this article (http://josephstankowicz.wordpress.com/2013/05/25/managing-memory/) it suggests you to bake light maps and then not calculate any normals in order to save memory. So I have a huge...
View ArticleuniqueIdentifier in Chartboost and PlayHaven
I tried submit my game to iTunes connetct, buy I can't did it because in Chartboost and PlayHaven plugin used non public iOS API - uniqueIdentifier: localhost:jelly pavel$ grep -r 'uniqueIdentifier' *...
View ArticleRender text on sprite prefab - 2D iOS
Hello all, I'd like to ask whether it would be possible to render/draw text dynamically on prefabs. Specifically, what I would like to do is have planets falling from the top of the screen (that would...
View ArticleUnity IAD Problem Rejection
We got this error from apple, They rejected our app because of this problem: PLA 3.3.12 We found your app uses the iOS Advertising Identifier but does not include ad functionality. This does not comply...
View ArticleProject size doubled when shifted from IOS to android
I did a project in IOS which had some textures and text recognition from vuforia.The project size was 22mb in IOS. But the same project when I switched to android the project size became 46mb ! Any...
View Article2D graphics not showing up on iOS
Instantiated 2D game object show up on Android devices and iOS simulator but not on iOS device. What are some things I can look into in order to pinpoint the problem? I'm using Pro Unity and Pro...
View ArticleMaking an Input Listener Via Touch
Do you know how to make touch screen functionality on specific coordinates of the screen, especially used for buttons and regardless of the screen size, density, and the phone OS itself? (e.g. *iOS*,...
View ArticleHow to solve the FPS drop on iPhone4 since Unity 4.3
Overnight, my game went from running at a smooth 60 fps on iPhone4 to a mediocre 35 fps after switching to Unity 4.3. Since then, I've put that problem aside to focus on other things (also hoping that...
View ArticleTexture looks low-res/chunky/pixelated on mobile
My texture atlas gets a very low-resolution look if I build on certain mobile devices. This is the correct look, taken from Galaxy Tab (it looks this way in the editor too): ![alt text][1] This is what...
View ArticleIf I buy Unity Pro and not Android pro, will I have a watermark on my android...
I want to purchase the Pro version of Unity but can't get the Andorid Pro yet. Will my Android(or iOS or Windows Store) builds have the splashscreen or watermark on them?
View ArticleUnity + iOS differents OrientationsScreen
Hi, How could I have two differents Orientations? I mean, I want iOS's part in Portrait Mode, and the Unity's part in LandScape Mode Any idea? Thanks, Juanfry
View ArticleiOS Unity Audio stopping background music
iOS Unity Audio stopping background music player when launching game. Is there a way to set the Unity audio session to ambient (to allow mixing of sounds)?
View ArticleRadar is not working... Why?
I have downloaded the classic Unity wiki radar script, and have seemed to set it up correctly on a game object. The problem is though, nothing happens on the radar. The center blip does not move, and...
View ArticleHow could make call native Opengles rendering in script together with call...
HI, Now I am using Unity to call native opengles native code in script (call it in OnPostRender fun.) to make it run in IOS. I draw a triangle. It is good. And then, if I add Unity OnGUI() and then...
View ArticleHow to play movie textures full screen on tv with iPad mirror screen
How do I play movies full screen on the tv I'm mirroring to from an iPad? Currently when I play a movie texture while mirrored it plays full screen on iPad but on the tv it stays inside the 3:4 iPad...
View ArticleFade particle opacity according to distance from camera?
Hi All I'm working on iOS (base pro, though not iOS pro for the time being) - I want to ramp the opacity of particles down to zero as they approach camera. Is there a simple way to do this? It appears...
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