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lightmap vs normals

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Hey, In this article (http://josephstankowicz.wordpress.com/2013/05/25/managing-memory/) it suggests you to bake light maps and then not calculate any normals in order to save memory. So I have a huge scene on iOS with over 2 million triangles and a big ram problem on older devices. So I am wondering whether I am really going to save Ram space by generating lightmaps. Are those really taking less memory then normals?

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