My texture atlas gets a very low-resolution look if I build on certain mobile devices.
This is the correct look, taken from Galaxy Tab (it looks this way in the editor too):
![alt text][1]
This is what it looks like on the iPhone4 and the Galaxy S
![alt text][2]
It looks as if the texture was reduced to 256*256px with point interpolation, although the texture is actually 1024*1024px, with bilinear interpolation and no mipmaps.
Any ideas why this could be happening?
[1]: /storage/temp/20992-photo+1.jpg
[2]: /storage/temp/20993-photo+2.jpg
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