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Texture looks low-res/chunky/pixelated on mobile

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My texture atlas gets a very low-resolution look if I build on certain mobile devices. This is the correct look, taken from Galaxy Tab (it looks this way in the editor too): ![alt text][1] This is what it looks like on the iPhone4 and the Galaxy S ![alt text][2] It looks as if the texture was reduced to 256*256px with point interpolation, although the texture is actually 1024*1024px, with bilinear interpolation and no mipmaps. Any ideas why this could be happening? [1]: /storage/temp/20992-photo+1.jpg [2]: /storage/temp/20993-photo+2.jpg

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