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big terrain performance && mobile

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Hi guys I want to make an open world game.. So I need to do a very huge map! I know that if a make a big terrain, Unity loads it all killing my RAM :D Is splitting terrain in smaller terrains a good solution to solve the problem? How can i do it simply? Are there other methods to increase performance using a very very very very huge terrain? Another thing.. I'm doing this game for Android/IOS.. Do you suggest me to buy terrain4mobile or something similar to do my map? Now I'm using the default terrain object and it works great.. Does t4m increase a lot the performance? thanks :)

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