unityAds won't show anymore after 3 ads
Hello, I try to integrate UnityAds to an iOS game (Android is also planned). It works nice and I get the test advertising video. But after 3 ads I get the following message in the console and it won't...
View ArticleFacebook Login iOS opens both native and web logins
My recent app runs as expected on Android using the Facebook 6.x SDK and Plugin. ie: If you have the Facebook app installed, it will open Facebook for login and web login if not. When I compile for iOS...
View ArticlePush Notification to start a scene
I was wondering whether I can use APNs in iOS to trigger an event in my game, like start a scene. Is it possible to use remote push notifications for events like this?
View ArticleDisplay as Landscape in mobile (unity remote)
how can i run my game as landscape in unity remote, and fix it stretching. also, will my game turn out exactly the way it does in unity remote? when using unity remote, does the computer process the...
View ArticleHow low should my dirty vm memory size be to avoid memory based crashes on...
Our latest iOS release is seeing memory based crashes on iPad2 and iPad mini class devices. Our memory usage is under 150mb of dirty virtual memory and because we also use the system video decoder that...
View ArticleHow to deliver iOS app to a specific company ?
IF a company wants an iOS app just for them (and not submitted to the app store for general use) what is the usual way of delivering such an app (as due to provisioning limitation by Apple, all the...
View ArticleUnity2D iOS Dragable items by touch
Hi! So I have this 2D game where I am trying to touch drag through a few instantiated items.What I am trying to do is something like this:...
View ArticleInput.location.start always times out
I followed http://docs.unity3d.com/ScriptReference/LocationService.Start.html but on my phone (iOS 8) it times out. I've sent the maxWait and accuracy to 1000. Also, I never got the iOS location...
View ArticleUnity iOS EncodeToPNG not working
Hi, I seem to be having an issue when using the EncodeToPNG function of a Texture2D on iOS. This issue is only isolated to iOS though as I have builds running on OSX, Windows, and Android and they all...
View ArticleApp crashes as soon as splash screen is displayed(even just camera).
As mentioned above the app is crashing as soon as the splash screen is displayed. Its a new Mac,OS Maverick, Latest Xcode and Unity 4.5.5 if anyone needed the specs. The xcode is also not creating the...
View ArticleExclude scripts from ios vs android builds?
Hi, right now we have a ton of different libraries in our Plugins folder. Some of these are platform-specific (ie Googe Play vs IOS in-app-purchasing). I noticed looking at our .dll.o files that all of...
View ArticleWhen does Unity create the Info.plist file for iOS builds?
I need to add some data to our plist file for iOS builds so I created a post build process to do it. I just insert some xml into the existing file. I noticed however that sometimes I end up with...
View Article'GADAdmobExtras.h' file not found
Hi Everybody, I need a quick answer for one issue. I'm trying to build my game for ios. When i Produck>Archive i get that error below on XCode. What should i do? GADUBanner.m Lexical or Preprocessor...
View Articleios app 'may be damaged or incomplete'
I'm using unity 4.5.3f3 and xcode 4.4. unity does NOT give the 'unityexeption: could not build with xcode 4' error, but the app still doesn't work. If I build and run xcode gives a code signing error,...
View ArticleiOS: OpenGLES error 0x0500 with Camera Texture as Background
Hi guys, I'm working on an AR application, and I've set up a second camera attached to the camera that sets the background of my application to the background of the view. This has been working for all...
View ArticleTexture compression artifacts on iOS
Hi all, i've got problems with the PVRTC 4-Bit texture compression on iOS. It creates many artifacts on the textures and make them look ulgy. For Android I'm using the ETC1 4-Bit texture compression...
View ArticleOcclusion Culling on Prefabs Instantiated at Runtime
So I'm working on an iPad project where I have up to 500 identical prefabs (336 verts each) and I'm looking for ways to increase performance. Current draw calls on average (400): I've had a look at...
View ArticleHow do I load my txt file in iOS
Hello! Ok, I'm pretty noobish so here we go. I've been at this for hours now, researching and testing but to no avail. I've got this working just fine in the editor, but when I build to my iPhone, it...
View Article"3th Party Library for MPEG 4 Video From images" under Unity for mobile
hello every body , i will make a quick question : is there a 3 th Party library on c# for creating videos files (mp4) from images that been tested to work under unity for mobiles Built Please? Thank you
View ArticlePrime31: Completing an in-app purchase on app crash
So I'm having this issue where I clicked the "Buy" button from within my game, and it crashed just before the Confirm Purchase window popped up. This caused the "Confirm Purchase" display message to...
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