I need to add some data to our plist file for iOS builds so I created a post build process to do it. I just insert some xml into the existing file. I noticed however that sometimes I end up with multiple copies of my data in Info.plist, so it seems like Unity doesn't rebuild that file every time you trigger a build.
Does anyone know what causes Unity to rebuild this file and how I might be able to trigger off of this event, since just doing it every build gives me this problem?
I know I can always fall back on checking to see if my data is in there first, but I thought I'd see if there was a better solution out there.
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