Unity iOS local notification firedate
This is a problem during implementation of Unity iOS local notification. If you set the time to register fireDate as a schedule I get 9 hours less than my goal. I think UTC is applied ... if the time...
View ArticleManage Game Music At Fullscreen Ad Display Time
I have used AppLovin Ad Network to display fullscreen ads within the game. So I want to turn off game music when fullscreen ad displayed and again turn on game music when fullscreen ad closed by the...
View Articleallocation 0x0x000000000 already registered
I'm seeing this error spammed in the console, several times a second, making it very difficult to sift through to the logging that I'm actually looking for. for example: > allocation 0x0x281931b20...
View ArticleAppLovin Ad Network Apple Store Submission SDK Error
I have implemented AppLovin ad network within my game and its working properly in my iOS build so I have decided to submit it to Apple Store. During the submission process, I got this error and I can't...
View ArticleUnable to build iOS target plateform
![alt text][1]Hello, I try to build a iOS build but When I pressed build button from Build Setting, it does nothing. When I switch plateform to Android and make build, says apk file, it make apk...
View Articlehow to build project in unity for IOS platform?
The error was No member named 'Contexts' in namespace 'il2cpp::icalls::mscorlib::System::Runtime::Remoting' But we did not found any solution for this I have gone through unity issue tracker please...
View ArticleARFoundation and Vuforia Build error issue on iOS
I am currently trying build an AR App with both vuforia and AR Foundation in same project. This builds perfectly fine on Android. But gives a build error when building on XCode. Please see the images...
View ArticleUpdate Unity FFMpeg in iOS
Hi everyone, I have a problem trying to create a video editor. I am using the FFMpeg library from this plugin https://assetstore.unity.com/packages/tools/video/ffmpeg-unity-bind-93622 Everything works...
View ArticleFrom Unity Cloud to iOS testflight, provisioning profile to use?
My builds for iOS Tesflight are stuck in "Processing" for days and now I'm trying to troubleshoot. One thing I've noticed is that Unity recommends "... a Production > App Store and Ad Hoc...
View Article"EntityComponentSystemSamples" Building on iOS causes an error
"EntityComponentSystemSamples" Building this project on iOS(XCode10.1/Unity2019.1b4) will result in an error. Does ECS still support iOS builds? When do you correspond? Error is -------------------...
View ArticleWEB GL Build is not working in IOS , Build Not Working in I phone Stuck at...
, I have build using default web gl build settings and it's working fine on all other devices except i phone. But previously it also worked on I phone now it's not working. Thank You!
View ArticleSend HTML email from iOS app
Im using the following script which works fine on iOS: using UnityEngine; using System.Collections; using System; using System.Net; using System.Net.Mail; using System.Net.Security; using...
View ArticleDelete screenshots from Gallery
I have made an app on iOS that takes a screenshot and saves it to a persistent data path. I can then use this to share the image. However, once it is shared I want to delete from the device. I use...
View ArticleAndroid build size 60MB, iOS build size 1.1GB; Help!
Hi, developing my first app/game (2D). Almost finished. .apk after I build it with Unity is around 60 mb. But when I build it with xCode (I am using "run" from xCode to get the game on my device), when...
View ArticleObjective C framework in Unity
Is it possible to use a mylib.framework written completely in Objective-C in a Unity app without modifying the framework library?
View ArticleProject wont build in Xcode after last unity update
Previously, my project would build in Xcode and deploy to both my iphone and ipad for testing. I have a free account so the app expires every 7 days. After the most recent update *and no change since...
View ArticleHow do I send my iOS game build to someone else's phone?
Hey All! I'm developing for iOS for the first time. I've found how to get the iOS game onto an iPhone. However, I want to send it to another friend for testing online. What are some ways I can do this?...
View ArticleWhy are my lightmapped gameObjects flickering in my builds, but not in the...
Some of my lightmapped gameObjects flicker when I build my project, but look great in the Unity Editor. These gameObjects flicker on Windows and iOS devices. If someone would help me I would really...
View ArticleC# How can I get unity game to not go past title screen if there is no...
I have a title screen in my game as scene 1. If there is no internet connection on their iOS device when they start it I want them to not be able to press anything onscreen and a panel to show saying “...
View ArticleImages in canvas flicker and have a glitch effect just in IOS build.(VIDEO)
I am using a parallax background in canvas to move some images and all of them have a weird glitch effect just on IOS devices, everything works fine on android and in the editor. The sprites dont have...
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